# Convai Module Not Found

<figure><img src="https://413558230-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEtUJA212Zc1S9ACc8T4l%2Fuploads%2FkoE2RY3KeGTRSbXFgodH%2Fimage.png?alt=media&#x26;token=28b86352-7bd9-443c-9793-8f499cf92aa8" alt=""><figcaption><p>Convai not found </p></figcaption></figure>

### There are two ways to resolve this issue.

1. **Convert your Blueprint project to a C++ project.** \
   \
   Steps to convert: -&#x20;

   * &#x20;Navigate to the **Tools** menu, and choose '**New C++ class..**.' from the provided options.

   <figure><img src="https://lh7-us.googleusercontent.com/lFg-58sOnXwoA0ymQpcLKwhLzf14HdUzw5ZzencTViFdyAw2ruMkn90bsqi-C3suHaupL8jPOcl2JhHOwElUe7HigJSL2-UkZ5Mnsy2iazuy4PycgGsMI8RHFaVVtF2hMD5D02osuWrp7RTjtXIJGBU" alt=""><figcaption></figcaption></figure>

   * Select any parent class from the menu that appears. For simplicity, we opt for '**None'** in this case. Proceed by clicking on '**Next'**.

   <figure><img src="https://lh7-us.googleusercontent.com/ePdMZ3eW9UKr5cfPgnxlAX9wKaRH6OqDWJ1u5-BSn21dp0DBB1nGqj0_5stzSwHbhx97ZDxC6uB1kSOk6f-l8agP1OTkcwq0IiFQM8xTm5v_0o2gKjuL_fiBO_8epelJcgkDCsoA30pkfl5hYzK0LjE" alt=""><figcaption></figcaption></figure>

   * Provide any name and proceed by selecting '**Create Class**'.

   <figure><img src="https://lh7-us.googleusercontent.com/z9VSostmo2S_CugdG1Swc96Gk5eJR5_7l-oMS7XLZxEOZsttB3TNe_FC50RTV0xIIf4BhfVcp7PTz8odO4S5-MH4T79VmHL-RsFnr4o530dUcEt5Oi5u1d-7wD0EQ_picOUCyCj2aoCIwOoo3gLQl9k" alt=""><figcaption></figcaption></figure>

   * Once done, close the Unreal Engine editor and then start it again by clicking on build project in Microsoft Visual Studio code.

2. **Copy the ConvaiOVRLipSync plugin to the Plugins directory within the engine.**
   * **Refer to this** [<mark style="color:green;">**section**</mark>](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters/adding-lipsync-to-metahuman) **to add CovnaiOVRLipSync.**&#x20;
