# Creating a Reallusion Character

Steps to create a Reallusion Character using Character Creator 4: -

1. Use the Character Creation tool by Reallusion.
2. Create / use default a character present there and add animations of your choice.

> (Here we have used an already existing character named ‘CC4 Kevin’ and have added the idle animation and walking animation.
>
> Link for [Youtube Tutorial](https://youtu.be/4A1T2leCZRg).)

<figure><img src="https://lh6.googleusercontent.com/WUFakj2XgSh7Fnud3gIRg-n-SEz6qaydVCxK59hL93r76bHCu4d8vAYiV7TvjXeaMTa6TaDob2J_bvQLg9yMJ040dQexUFlWHa1FRfR38rcyQpel4D2JHvLNVwJUn5_kJMoTRGmBz4zJi_XsKn7VnTY" alt="" width="563"><figcaption><p>Reallusion Character.</p></figcaption></figure>

3. Export it in `FBX` format.

**`File > Export > FBX > Clothed Character`**

<figure><img src="https://lh4.googleusercontent.com/wTQrSNHHbLNpPYlgrh2BBx1mVZQXlSNw7AiLZcePMJGTDhR3-OcjVlYQ-niYivv2Me4roCxLAKzdxqhzjF-AYGnfFKLQjRAZKzhda50jlEIEkF4PM-fhBwkl608OpSxHn0p6bBHrhGOX-gXuLYSZNb4" alt="" width="375"><figcaption></figcaption></figure>

4. Keep the following settings in Export FBX.

   * Target Tool Preset: - Unreal
   * FBX Options: - Mesh and Motion
   * Max Texture Size: - 4096 ( Choose the maximum available)
   * Frame Rate: - 30

   Check the custom section. Click the Load Perform button.<br>

   <figure><img src="https://lh3.googleusercontent.com/bRHLyGL7DX5FyR6C81V2zvSatP5vDxtXhT4QbaRINrPssg4nL0TcGXbmD5XtyQO3tEvcxJT_7Bkq4Bgui26GV3GKAgaY2oIzUaof6kj_NwBiP-RDXYl7q1Z0K_yc9mrNHktbSuHZuxdvgqRnDeicbaI" alt=""><figcaption><p>Load Perform Button</p></figcaption></figure>

   * Uncheck First Frame in bind pose.
   * Check Export Mesh and Motion individually.
   * Check Save One Motion per File.

   Checking the Delete Hidden Faces option may avoid rendering issues.

<figure><img src="https://lh4.googleusercontent.com/tKRRSrI54jSp3VA7dcoLmMG1y5gatG4uxh1VpF_bkfA6qRxyNEGXXFUBO6PI8IqTL51wjd4iWFXRW_3XJ0_cCsadE6KvVCaMKom9ojzWi25Q1oFuefwmws4ErqVc2Uw1yDCDsmJELox8KZS7LyF74dM" alt=""><figcaption></figcaption></figure>

5. Click Export.


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