Changelogs
Version 2.1.0 (current)
What's Changed
VR Support: Implement Virtual Reality features to create a fully immersive experience with the press of a button.
AR Support: Integrate Augmented Reality capabilities, allowing characters and environments to interact with you in the real world with the press of a button.
Settings Panel: Introduce a comprehensive settings panel that allows users to customize their experience.
Microphone Test System: Incorporate a microphone testing feature to ensure optimal audio input quality.
Notification System: Implement a robust notification system to inform users of in-game events - specifically microphone-based issues.
Input Manager: Develop a custom input management system that supports various input devices such as keyboards, gamepads, and touchscreens using Unity's new Input System.
Bugs and Improvement
Fixed: Head Tracking Doesn’t Work Without Action Component issue fixed.
Improvement: Added support for a customizable and dynamic Chatbox.
Improvement: Improved Lip-Sync Smoothing and audio-visual synchronization.
Improvement: Implement Action Events and Event Callbacks.
Improvement: Improved Logging System.
Improvement: Added ability to interrupt Character Response with Voice Interruption.
Improvement: Improved mobile platform transcription UI.
Version 2.0.0
What's Changed
Lip-sync: Integrate off-the-shelf Lip-sync for Reallusion and Oculus-based Characters.
Text-in Voice-out: Chat with the character using text.
Character Importer: Import Ready Player Me characters created on the Convai Playground.
Feature Control System: Enable Convai features as needed through the Convai NPC component.
Logging System: Have better control over what Convai information you see on the debug console.
Enhanced player controller: Automatically triggers the characters when you focus on them and then deactivates them when your focus has shifted.
URP Upgrader: Upgrade the Render Pipeline to Universal Render Pipeline with the URP Upgrader package (present in the Convai Folder).
UI Improvements: Improved user experience with automatically fading UI canvas.
Bugs and Improvement
Fixed: Unlocking the cursor will still cause the first-person camera to move around.
Fixed: Exiting play mode before the character is done speaking will cause Unity to crash or not complete compilation.
Fixed: Extra space between multiple chunks of text in the UI Text Fields.
Fixed: Actions crashing the Android scene.
Fixed: Empty responses from the server will not crash the game but only throw an error.
Improvement: Smoothened Blinking.
Improvement: Smoothened Gaze-Following-based Neck movement.
Improvement: Plugin structure reorganization.
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