> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters-1/adding-lipsync-to-metahuman.md).

# Adding ReadyPlayerMe Character

## Steps to add a ReadyPlayerMe Character

1. Create a new blueprint and select `ConvaiRPM_Character` as the parent class which you can find under `All Classes` .

   <figure><img src="/files/aYRCRtHLh4btdSgrz51y" alt=""><figcaption></figcaption></figure>
2. Drag the blueprint to the scene and the default ReadyPlayerMe character should appear.

   <figure><img src="/files/Wk9XQ1XvTz7tk4lOBOhb" alt=""><figcaption></figcaption></figure>
3. Create a new character on [Convai Playground](https://convai.com/pipeline/dashboard) and copy the Character ID, you can also edit the avatar by clicking on the `Edit Avatar` icon on the top right of the avatar preview window.<br>

   <figure><img src="/files/gn4Gyy0KJSkCC8626aRt" alt=""><figcaption></figcaption></figure>
4. Back to Unreal, click the character in the scene and under the details panel find the Char ID field and paste the copied character ID into it.

   <figure><img src="/files/05oz5wtni9D5WJ2dDwoV" alt=""><figcaption></figcaption></figure>
5. Hit `Play` , and wait for a few seconds then the character should now load into the game.

   <figure><img src="/files/Svpe0TPwOHIO0cDVDw60" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The first time the character loads will take more time but after that it will be cached and loaded faster.
{% endhint %}


---

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