> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-reallusion-characters/binding-objects-to-reallusion-character.md).

# Binding objects to Reallusion Character

This document explains how to bind objects to the Reallusion character and perform action with that object.

## Steps to bind objects to Reallusion character: -

1. Go to **`Window > Place Actors >`** Search **`NavMeshBoundsVolume`** and drag it in the scene.

<figure><img src="https://lh6.googleusercontent.com/omLpQ3svy4wjub-LLE-mBZrF7uDLaMhafagkn2sFLBDH0aAdB4gNS4fLQn_JnTsoa4a85WO_7Drmmd8rNmNS7t_YSpY7ezCi4ywTiDtvSTflWGaB309jML80n8z0v_S0P_U0gMA2o9k47Dl0hwJQf_E" alt="" width="188"><figcaption><p>Place Actors</p></figcaption></figure>

<figure><img src="https://lh4.googleusercontent.com/KmKzTXP8jkbE7i3oHencfXOKugG4WMGzVw9fY5Q7hdbmrw6E_DKC9cR8BdH9bPJab4-SEFXwaD9cKU0Bc9jW7PYzKO0PhyG3EUNIvpSFJCZzMcBGm9NQMayBGpRtib-pQHTYXpWjCZOEGRzixmVQtRU" alt="" width="188"><figcaption><p>NavMeshBoundsVolume</p></figcaption></figure>

2. Click the character in the scene (in this case click the Reallusion character) and head to the **`Details`** Panel.

   **`Details > Default > Objects > Click Add Element`**

<figure><img src="https://lh6.googleusercontent.com/5J7wkQU-oL2s5fprvp3WHvzWfBygJpA3T6p3aFc-jk4GxeJfI29c8RmvXtZDbYOPbw1o3p7GoU4cRtAtHAfQDWSilhqbHqUVnfONErC_ACHCJsAV-1MVxqwEKsITok2kP_KOEgX9pJqLDjnXbB4AuIM" alt=""><figcaption><p>Default section</p></figcaption></figure>

3. Now we need to select a reference for the object from the scene. Click on **`Pick Actor from Scene`**.

<figure><img src="https://lh4.googleusercontent.com/l77-r7wMzRKCszlRcCaZ5mKc0qb3Q30RwjyPRmAI3deuGmuUjM8pjMOu_lfE6Zf_LzYpjlzKfYIQ-QeBnf8iy2Lsi7q3RHDnwKij7tqobwtZEcnDRC5o1rZC5WbkQz0WLRHWeRj9HATjsqsrFMV0tvY" alt=""><figcaption><p>Click Pick Actor from scene</p></figcaption></figure>

4. Then select any object from the scene. We can also provide a **`name`** and **`description`** to the object in the scene. This will allow the player to interact with the objects.
5. Save and then hit play to test the character to perform certain actions related to the object present which you just added.


---

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