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A. Please check if there are any errors in the console. Unity needs to be able to compile all the scripts to be able to display any custom editor menu options. Resolving all the console errors will fix this issue.
A. Primarily, three issues cause errors in the console that can stem from the Convai Unity Plugin. You can use the links below to fix them quickly.
A. This may indicate issues with the microphone. Please ensure that the microphone is connected correctly. You also need to ensure that the applications have permission to access the menu.
A. If we are using OVR with our models, we might need to enable audio loopback so that the audio can play.
A. The animation avatar that we are using might be incompatible with the character mesh. Fixing that can solve the issue.
A: The animations that we are using may be modifying facial animations. Editing the animations to remove facial animations should fix any issues related to lipsync.
A: The script also needs the avatar to not be mapped to the jaw bone to be manipulate the jaw bones itself.
Q: I'm facing security permission issues using the
grpc_csharp_ext.bundleDLL inside the Unity Editor on MacOS
A: macOS's strict security measures can block certain external unsigned DLLs. To address this, you can manually allow the DLL in "Security & Privacy" settings, modify Gatekeeper's settings through Terminal, ensure correct file permissions for the DLL, check its settings in Unity, and update the Mac Configuration in Unity's Player Settings
Q: I'm not able to talk to my character after building my Unity project for macOS (Intel64+Apple Silicon builds), especially on Intel Macs
A: The issue is rooted in the
grpc_csharp_ext.bundleused in Unity for networking. This DLL has separate versions optimized for Intel and Apple Silicon architectures. When trying to create a Universal build that serves both, compatibility problems arise, especially on Intel Macs. Presently, the best solution is to use Standalone build settings specific to each architecture.
Follow this Table to navigate to our most common errors.