# Microphone test

Follow the steps outlined below to conduct a microphone test: -

{% hint style="info" %}
The following steps work when you have set the parent class of the player blueprint to ConvaiBasePlayer.
{% endhint %}

* Press the <mark style="color:green;">`F10`</mark> key on your keyboard after you play your project.
* A window will open up as shown here.

<figure><img src="https://413558230-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEtUJA212Zc1S9ACc8T4l%2Fuploads%2FNNXDcsFyQO5894QRZzIT%2Fimage.png?alt=media&#x26;token=c7bab968-1b52-48fa-87eb-9b5f49bc6312" alt=""><figcaption></figcaption></figure>

* From `Input` select your microphone and click on `Record`. This will start recording your audio.&#x20;

<figure><img src="https://413558230-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEtUJA212Zc1S9ACc8T4l%2Fuploads%2F6YYby5cLs2OZJrKydvna%2Fimage.png?alt=media&#x26;token=44e2e9f7-0ee8-46ff-bbb2-ff30f7580cf1" alt=""><figcaption></figcaption></figure>

* Record your audio for a few seconds and click on `Stop`.&#x20;
* If your microphone is working properly you must hear your audio loud and crisp.&#x20;
* If the audio sounds to be low then adjust the <mark style="color:green;">`Audio Gain`</mark> accordingly.&#x20;
