# Change the Parent Class for MetaHuman

## Steps to change parent class for MetaHuman

1. Open content browser then **`Content > MetaHumans > MetaHuman blueprint`**.
2. Go to Class Settings and then under **`Details panel > Class Options > Parent Class and set it to ConvaiBaseCharacter`**.

<img src="https://lh4.googleusercontent.com/m2lZSSEXajv0Nn0cmKf6hqZxpJhLDT7IwMdWk2Y28tltNzTvZBI89tK1YiQyn0enuXFBDH-RtKVobJOxMGDlh1pFVBNOTboxlhxPSGI_XBdDGung8eeHtPjjSdLEb75V0SXgu0M5OU9pkwGvoSXW3og" alt="" data-size="line">

<figure><img src="https://lh4.googleusercontent.com/GzYjBhY6Ho_FCITQk8Qs8eHWTIG0yKzNKWXv_vI33pjYIvA_eOrJgSa4i8nODPSslE6TDQjc625Vh46xBcp3LqMEU9KsVsfez_REDWg_nC3zSTjiREZOkwdchMx0PB8mO6AmBsbOfVNF4FgAkQ4YUAE" alt=""><figcaption><p>Change Parent Class to Convai Base Character.</p></figcaption></figure>

3. To add animation to the body go to the **`'body'`** component and under the **`details > Animation > Anim Class`** change it to **`‘Convai_MetaHuman_BodyAnim’.`**

<figure><img src="https://lh6.googleusercontent.com/8kPwX4Ym-G3q66NUXZYeuGU5sXTeTtQPtFFT3_SRTgHZzqkdZL_s8Ol5IIoKdXrhpZCLOQ5A2aoLxf5ZQ6JKjeOLSlLL5C8Xrc4ce6M9J_QRtAQLLcmpwlDTJMXORmT9pGTNGgVWjOvtQX1q7LR6Hno" alt=""><figcaption><p>Set Anim Class</p></figcaption></figure>

4. Similarly for the face go to the face component and under the **`details > Animation > Anim Class`** change it to **`‘Convai_MetaHuman_FaceAnim’.`**
5. Compile and you will be good to go.


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