Adding Premade Chat and Settings UI
Use a premade player blueprint that already contains a Chat and Settings widget.
The goal of this guide is to easily show how to add a premade chat and settings widget to the UI by re-parenting the player blueprint, we will continue on the progress from the Simple Talking Cube guide.
(Optional) If you do not have a player blueprint already, then you can import a first person or third person content into your already existing project.
From the Content Browser, click the Add button, then
Add feature or content pack to the projectthen choose eitherFirst PersonorThird Personthen clickAdd to Project.

Click the Window menu and make sure
World Settingsis enabled.
On the
World Settingstab, FindGameMode Overrideand set it toBP_FirstPersonGameModefor first person orBP_thirdPersonGameModeif you imported third person content.
In the content browser, navigate to your player blueprint, which is by default at
FirstPerson/Blueprint/BP_FirstPersonCharacterfor First Person orThirdPerson/Blueprint/BP_ThirdPersonCharacterwhich is the default for Third Person.Open the blueprint and click
Class Settingsthen in theDetailssection UnderClass Optionschange the parent class toConvaiBasePlayer.
Hit save, compile and hit play to test - use the T key to talk and Enter to text chat.

Hit F10 to open the settings menu where you have various options, like testing your microphone and changing the chat widget layout.

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