Adding Premade Chat and Settings UI
Use a premade player blueprint that already contains a Chat and Settings widget.
The goal of this guide is to easily show how to add a premade chat and settings widget to the UI by re-parenting the player blueprint, we will continue on the progress from the Simple Talking Cube guide.
(Optional) If you do not have a player blueprint already, then you can import a first person or third person content into your already existing project.
From the Content Browser, click the Add button, then
Add feature or content pack to the project
then choose eitherFirst Person
orThird Person
then clickAdd to Project
.Click the Window menu and make sure
World Settings
is enabled.On the
World Settings
tab, FindGameMode Override
and set it toBP_FirstPersonGameMode
for first person orBP_thirdPersonGameMode
if you imported third person content.
In the content browser, navigate to your player blueprint, which is by default at
FirstPerson/Blueprint/BP_FirstPersonCharacter
for First Person orThirdPerson/Blueprint/BP_ThirdPersonCharacter
which is the default for Third Person.Open the blueprint and click
Class Settings
then in theDetails
section UnderClass Options
change the parent class toConvaiBasePlayer
.
Hit save, compile and hit play to test - use the T key to talk and Enter to text chat.
Hit F10 to open the settings menu where you have various options, like testing your microphone and changing the chat widget layout.
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