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    • Introduction
    • Unity Plugin
      • Pre-Requisites
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      • Setting Up Unity Plugin
      • Troubleshooting Guide
        • Disable Assembly Validation
        • Missing Newtonsoft Json
        • Microphone Permission Issues
        • Default Animations Incompatibility
        • Animations have Facial Blendshapes
        • Jaw Bone in Avatar is not Free
        • macOS Permission Issues
      • Creating a Convai Powered Scene from Template
      • Importing Ready Player Me (RPM) Characters
      • Importing Custom Characters
      • Adding Actions to your Character
      • Adding Lip-Sync to your Character
      • Adding Narrative Design to your Character
        • Narrative Design Keys
      • Adding NPC to NPC Conversation
      • Adding Scene Reference and Point-At Crosshairs
      • Utilities
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        • Managing sessionID Locally
        • Transcript UI System
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      • Building For Supported Platforms
        • Building for iOS/iPadOS
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        • Convai XR
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            • VR Automatic Installation
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          • Building for MR
            • MR Automatic Installation
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        • Building for macOS Universal apps
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        • Change AI Character Movement Speed
        • Integration with Pixel Streaming
        • Adjust Interaction Radius
        • Creating MetaHuman Characters
          • Adding MetaHuman
          • Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )
          • Change the Parent Class for MetaHuman
          • Change the parent class for Player.
          • Adding LipSync to MetaHuman (Deprecated)
        • Creating ReadyPlayerMe Characters
          • Download Plugins
          • Adding ReadyPlayerMe Character
          • Change the parent class for Player.
        • Creating Reallusion Characters
          • Creating a Reallusion Character
          • Importing Reallusion character and setting up the Convai plugin
          • Binding objects to Reallusion Character
        • Event-Aware Convai Characters
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          • Stage 1: Default Actions
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          • Stage 2: Custom Actions
            • Simple actions
            • Adding Descriptions to Actions
          • Stage 3: Custom Actions with Single Parameter
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        • Customization
          • Push to Talk
          • Alter Character Response Audio Rate
        • Speech To Text Transcription
        • Enable Multiplayer Support
        • 3D Chat Widget
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      • Blueprints Reference
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      • Troubleshoot Guide
        • Missing Unreal Engine Tool Set in Microsoft Visual Studio Toolchain
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        • MetaHuman Plugin Conflict
        • Failure to Load Character IDs
      • Microphone Settings
        • Set Audio Gain
        • Set Microphone
        • Microphone test
        • List Microphone Devices
      • Mac Microphone Permission: Required for UE 5.0 and 5.3
      • Guides V2 (Under Development)
        • Getting Started
          • Installation
          • Simple Talking Cube
          • Adding Premade Chat and Settings UI
    • Web Plugin
      • PlayCanvas Plugin
        • Adding External Script
        • First Person View
        • Adding characters to scene
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        • Chat Overlay
      • Convai Web SDK
        • Getting Started
        • Facial Expressions
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        • Getting Started
        • ChatBubble Props
      • Narrative Design Guide
        • Narrative Design Triggers
        • Narrative Design Keys
      • GLB Characters for Convai
      • GLB/FBX animations for Convai
    • Modding Framework
      • Modding Cyberpunk 2077
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      • Roblox
        • Sample Game 1
        • Sample Game 2
        • Code Example
          • Character Conversation API
      • Discord
        • Create a Discord Bot
        • Hosting Discord Bot from Personal Server
        • Hosting Discord Bot from Replit
      • Omniverse Extension
      • Third-Party API Integrations
        • ElevenLabs API Integration
  • Reference
    • Core API Reference
      • Character Base API
      • Interaction API
      • Core AI Setting API
      • Backstory API
      • Chat History API
      • Knowledge Bank API
      • Narrative Design API
      • Action API
      • Language List API
      • Voice List API
      • Character List API
      • Evaluation API
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On this page
  • Allowing the grpc_csharp_ext.bundle dll file in macOS
  • Mac Configuration in Player Settings during build

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  1. Plugins & Integrations
  2. Unity Plugin
  3. Troubleshooting Guide

macOS Permission Issues

macOS security permission issue with custom DLLs in Unity and Mac Configuration in build settings

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Last updated 11 months ago

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Allowing the grpc_csharp_ext.bundle dll file in macOS

Using external DLLs in Unity on MacOS can lead to security permission issues due to Apple's strict security measures. Here's a step-by-step guide to resolving this common problem.

  1. Verify the Problem:

  2. Manually Allow Blocked DLLs:

    • Open System Preferences on your Mac.

    • Navigate to "Security & Privacy".

    • Under the "Security" tab, you might see a message at the bottom about the DLL being blocked. Click "Allow Anyway" or "Open Anyway" and enter password if asked.

  3. Modify Gatekeeper settings: MacOS's Gatekeeper can prevent unidentified developers' software from running. To allow the DLL:

    • Open the Terminal (found in Applications > Utilities).

    • Type sudo spctl --master-disable and press Enter.

    • This command will allow apps to be downloaded from anywhere.

    • Now, try running the Unity project again.

    • After you're done, you should re-enable Gatekeeper with sudo spctl --master-enable to avoid any malware.

  4. Check File Permissions: Ensure the DLL has the correct file permissions.

    • In Finder, right-click (or control-click) on the DLL file and choose "Get Info".

    • Under “Sharing & Permissions”, ensure that your user account has "Read & Write" permissions.

  5. Review Unity's Plugin Settings:

    • In the Unity editor, select the DLL in the Project view.

    • In the Inspector window, make sure the appropriate platform (in this case, Mac OS X) and architecture (Apple Silicon, Intel-64) is selected for the DLL.

    • Ensure that the "Load on Startup" and other pertinent options are checked (should be enabled by default)

Mac Configuration in Player Settings during build

  • Update Mac Configuration:

    • In Unity, navigate to Edit > Project Settings > Player.

    • Scroll down and click on Other Settings

    • Scroll down again to find Mac Configuration section

    • Update the Mac Configuration section (follow the below Screenshot)