Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )
Add lip sync to MetaHuman characters in Unreal Engine with Convai. Enhance realism and engagement.
Last updated
Add lip sync to MetaHuman characters in Unreal Engine with Convai. Enhance realism and engagement.
Last updated
Prior to advancing, ensure that you modify the parent class of your MetaHuman to ConvaiBaseCharacter, as indicated in the provided documentation.
Open your MetaHuman blueprint.
Navigate to the Components
section and select the Add
button.
Search for Convai Face Sync
and select.
Finally, LipSync is added to your MetaHuman. Compile and save it and give it a try.