Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )
Add lip sync to your MetaHuman from base plugin
Prior to advancing, ensure that you modify the parent class of your MetaHuman to ConvaiBaseCharacter, as indicated in the provided documentation.
Steps to add LipSync component to MetaHuman: -
Open your MetaHuman blueprint.
Navigate to the
Components
section and select theAdd
button.
Search for
Convai Face Sync
and select.
Finally, LipSync is added to your MetaHuman. Compile and save it and give it a try.
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