# Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )

{% hint style="info" %}
Prior to advancing, ensure that you modify the parent class of your MetaHuman to ConvaiBaseCharacter, as indicated in the provided [<mark style="color:green;">documentation</mark>](/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters/change-the-parent-class-for-metahuman.md).
{% endhint %}

### Steps to add LipSync component to MetaHuman: -&#x20;

1. Open your MetaHuman blueprint.&#x20;
2. Navigate to the **`Components`** section and select the **`Add`** button.&#x20;

<figure><img src="/files/UtHtl0UB0qddvMYBdVsa" alt=""><figcaption></figcaption></figure>

3. Search for **`Convai Face Sync`** and select.&#x20;

<figure><img src="/files/6SK85jwauvux2Pv4JMfh" alt=""><figcaption><p>Convai Face Sync Component</p></figcaption></figure>

4. Finally, LipSync is added to your MetaHuman. Compile and save it and give it a try.&#x20;


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