Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )

Add lip sync to MetaHuman characters in Unreal Engine with Convai. Enhance realism and engagement.

Prior to advancing, ensure that you modify the parent class of your MetaHuman to ConvaiBaseCharacter, as indicated in the provided documentation.

Steps to add LipSync component to MetaHuman: -

  1. Open your MetaHuman blueprint.

  2. Navigate to the Components section and select the Add button.

  1. Search for Convai Face Sync and select.

  1. Finally, LipSync is added to your MetaHuman. Compile and save it and give it a try.

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