# Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )

{% hint style="info" %}
Prior to advancing, ensure that you modify the parent class of your MetaHuman to ConvaiBaseCharacter, as indicated in the provided [<mark style="color:green;">documentation</mark>](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/creating-metahuman-characters/change-the-parent-class-for-metahuman).
{% endhint %}

### Steps to add LipSync component to MetaHuman: -&#x20;

1. Open your MetaHuman blueprint.&#x20;
2. Navigate to the **`Components`** section and select the **`Add`** button.&#x20;

<figure><img src="https://413558230-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEtUJA212Zc1S9ACc8T4l%2Fuploads%2Fc6aCaVCxIL1zwavn7t2K%2Fimage.png?alt=media&#x26;token=05396fa0-35da-4e69-bce5-b04e7d341acb" alt=""><figcaption></figcaption></figure>

3. Search for **`Convai Face Sync`** and select.&#x20;

<figure><img src="https://413558230-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEtUJA212Zc1S9ACc8T4l%2Fuploads%2FhRRr3UEW1Rpn1ZdyG5Kr%2Fimage.png?alt=media&#x26;token=b3a9c468-0295-49c1-8aff-675cff1a61ec" alt=""><figcaption><p>Convai Face Sync Component</p></figcaption></figure>

4. Finally, LipSync is added to your MetaHuman. Compile and save it and give it a try.&#x20;
