LogoLogo
PlaygroundVideosBlogPricingForum
  • Welcome
  • Convai Playground
    • Playground Walkthrough
    • Get Started
    • Character Creator Tool
      • Create Character
      • Language and Speech
      • Knowledge Bank
      • Personality and Style
      • State of Mind
      • Memory
      • Actions
      • Narrative Design
      • Character Versioning
    • F.A.Q
  • Plugins & Integrations
    • Introduction
    • Unity Plugin
      • Pre-Requisites
      • Compatibility
      • Downloads
        • Limitations of WebGL Plugin
      • Setting Up Unity Plugin
      • Troubleshooting Guide
        • Disable Assembly Validation
        • Missing Newtonsoft Json
        • Microphone Permission Issues
        • Default Animations Incompatibility
        • Animations have Facial Blendshapes
        • Jaw Bone in Avatar is not Free
        • macOS Permission Issues
      • Creating a Convai Powered Scene from Template
      • Importing Ready Player Me (RPM) Characters
      • Importing Custom Characters
      • Adding Actions to your Character
      • Adding Lip-Sync to your Character
      • Adding Narrative Design to your Character
        • Narrative Design Keys
      • Adding NPC to NPC Conversation
      • Adding Scene Reference and Point-At Crosshairs
      • Utilities
        • Character Emotion
        • Player Data Container
        • Long Term Memory
        • Language Support
        • Managing sessionID Locally
        • Transcript UI System
        • Pre-built UI Prefabs
        • Input Management
        • Notification System
        • Settings Panel
        • Dynamic Information Context
      • Building For Supported Platforms
        • Building for iOS/iPadOS
        • Building for WebGL
        • Convai XR
          • Building for VR
            • VR Automatic Installation
            • VR Manual Installation
          • Building for MR
            • MR Automatic Installation
            • MR Manual Installation
          • Building for AR
          • Interacting with XR UI Elements
        • Building for macOS Universal apps
      • Changelogs
      • Tutorials
        • Narrative Design
        • NPC2NPC
    • Unreal Engine
      • Supported Platforms
      • Installation
      • Guides
        • Dynamic Environment Info
        • Change AI Character Movement Speed
        • Integration with Pixel Streaming
        • Adjust Interaction Radius
        • Creating MetaHuman Characters
          • Adding MetaHuman
          • Adding LipSync to MetaHuman (From plugin version 3.0.0 or later )
          • Change the Parent Class for MetaHuman
          • Change the parent class for Player.
          • Adding LipSync to MetaHuman (Deprecated)
        • Creating ReadyPlayerMe Characters
          • Download Plugins
          • Adding ReadyPlayerMe Character
          • Change the parent class for Player.
        • Creating Reallusion Characters
          • Creating a Reallusion Character
          • Importing Reallusion character and setting up the Convai plugin
          • Binding objects to Reallusion Character
        • Event-Aware Convai Characters
        • Operations Based on the Presence of Certain Words
        • Narrative Design
          • Narrative Design Trigger
          • Narrative Design Keys
        • Actions Guide
          • Stage 1: Default Actions
            • Moves To
            • Follows
          • Stage 2: Custom Actions
            • Simple actions
            • Adding Descriptions to Actions
          • Stage 3: Custom Actions with Single Parameter
          • Main Character and Attention Object
        • Customization
          • Push to Talk
          • Alter Character Response Audio Rate
        • Speech To Text Transcription
        • Enable Multiplayer Support
        • 3D Chat Widget
        • Long Term Memory
        • Saving and Loading Session
      • Blueprints Reference
        • Convai Player
        • Convai Chatbot
        • Convai Environment
        • Convai Object Entry
        • Convai Result Action
        • Convai Extra Params
        • Speech To Text
        • Text To Speech
        • Utility Functions
      • Troubleshoot Guide
        • Missing Unreal Engine Tool Set in Microsoft Visual Studio Toolchain
        • Convai Module Not Found
        • MetaHuman Plugin Conflict
        • Failure to Load Character IDs
      • Microphone Settings
        • Set Audio Gain
        • Set Microphone
        • Microphone test
        • List Microphone Devices
      • Mac Microphone Permission: Required for UE 5.0 and 5.3
      • Guides V2 (Under Development)
        • Getting Started
          • Installation
          • Simple Talking Cube
          • Adding Premade Chat and Settings UI
    • Web Plugin
      • PlayCanvas Plugin
        • Adding External Script
        • First Person View
        • Adding characters to scene
        • Character Animations
        • Convai Integration
        • Chat Overlay
      • Convai Web SDK
        • Getting Started
        • Facial Expressions
        • Actions
      • JavaScript Chat UI SDK
        • Getting Started
        • ChatBubble Props
      • Narrative Design Guide
        • Narrative Design Triggers
        • Narrative Design Keys
      • GLB Characters for Convai
      • GLB/FBX animations for Convai
    • Modding Framework
      • Modding Cyberpunk 2077
    • Other Integrations
      • Roblox
        • Sample Game 1
        • Sample Game 2
        • Code Example
          • Character Conversation API
      • Discord
        • Create a Discord Bot
        • Hosting Discord Bot from Personal Server
        • Hosting Discord Bot from Replit
      • Omniverse Extension
      • Third-Party API Integrations
        • ElevenLabs API Integration
    • Convai Pixel Streaming Embed
      • Whitelisting & Publishing an Experience
      • React Typescript
      • ReactJS (JavaScript)
      • Vanilla JavaScript (ES Modules)
      • CDN (UMD Script)
      • On Premise Deployment
      • API Reference
  • User Generated Content (UGC)
    • Avatar Studio
      • Creating a Convai Character
      • Customizing Your Avatar
        • Configure Avatar
          • Uploading Avatars
            • Metahuman Avatars
            • Reallusion Avatars
        • Face Filter
        • Environment
        • Lighting Adjustments
        • Animation & Expression Settings
        • Interface Configuration
        • Experience Settings
        • Publishing an Experience
    • Convai Sim
      • Creating a Convai Character
      • Creating Your AI Simulation with Convai Sim
      • Avatar Customization
      • Tour Guide
      • Publishing an Experience
    • Modding Tool
  • Reference
    • Core API Reference
      • Character Base API
      • Interaction API
      • Core AI Setting API
      • Backstory API
      • Chat History API
      • Knowledge Bank API
      • Narrative Design API
      • Action API
      • Language List API
      • Voice List API
      • Character List API
      • Evaluation API
Powered by GitBook
On this page
  • Make Your Experience Live
  • Publishing Steps
  • 1. Finalizing Your Experience
  • 2. Choose Visibility Settings
  • What Happens After Publishing?

Was this helpful?

  1. User Generated Content (UGC)
  2. Convai Sim

Publishing an Experience

Learn how to finalize and publish your AI simulation or tour guide experience created with Convai Sim

PreviousTour GuideNextModding Tool

Last updated 1 day ago

Was this helpful?

Make Your Experience Live

Once you’ve finished building your AI simulation or virtual tour, Convai Sim makes it easy to publish and share your experience across platforms.

Publishing Steps

1. Finalizing Your Experience

Fill in the necessary details to define and present your simulation:

  • Experience Name e.g., Virtual Tour of the Fire Station

  • Experience Description e.g., Get a deeper look and understanding of the inner workings of a fire station with your virtual tour guide Lina!

  • Thumbnail (Optional) Upload an image to visually represent your experience.

2. Choose Visibility Settings

Select how and with whom the experience should be shared:

  • Public

    • Visible to everyone

  • Private

    • Only visible to you and invited users

  • Unlisted

    • Not listed publicly, but can be accessed via a direct link

  • Embed on Your Site (Enterprise-only)

    • Publish your experience directly to your own website


What Happens After Publishing?

Once published, your experience becomes:

  • Accessible to your intended audience

  • Ready for interaction via web, kiosk, or internal use

  • Shareable as a training tool, educational demo, or digital showcase

Whether you're running a public-facing simulation or a private module for internal teams, Convai Sim gives you complete control over how your AI-driven experience is distributed.

Accessible on

Convai Pixel Streaming Embed is currently accessible only with the Enterprise plan. To learn how to embed an avatar into your own platform, check out the .

x.convai.com
Embedding Documentation