This section focuses on troubleshooting Convai Unreal Engine plugin problems.
Conflicts with Convai arise when packaging a project containing the MetaHuman plugin in the editor.
Primary reason for most of the Unreal Engine packaging issue with Convai Unreal Engine SDK.
Numerous packaging issues stem from the absence of the C++ toolchain required by Unreal Engine. So it's recommended to check the required toolset before packaging your project.
Refer to this guide for configuring Microsoft Visual Studio or adjusting the toolsets as per the recommended guidelines by Unreal Engine.
This problem arises when ConvaiOVRLipSync is not added to the project.
Convert your Blueprint project to a C++ project. Steps to convert: -
Navigate to the Tools menu, and choose 'New C++ class...' from the provided options.
Select any parent class from the menu that appears. For simplicity, we opt for 'None' in this case. Proceed by clicking on 'Next'.
Provide any name and proceed by selecting 'Create Class'.
Once done, close the Unreal Engine editor and then start it again by clicking on build project in Microsoft Visual Studio code.
Copy the ConvaiOVRLipSync plugin to the Plugins directory within the engine.
Refer to this section to add CovnaiOVRLipSync.