This documentation describes how to test micrphone in Ureal Engine.
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This document elucidates the procedures for testing your microphone using the settings widget that comes with the Convai plugin.
Follow the steps outlined below to conduct a microphone test: -
The following steps work when you have set the parent class of the player blueprint to ConvaiBasePlayer.
Press the F10
key on your keyboard after you play your project.
A window will open up as shown here.
From Input
select your microphone and click on Record
. This will start recording your audio.
Record your audio for a few seconds and click on Stop
.
If your microphone is working properly you must hear your audio loud and crisp.
If the audio sounds to be low then adjust the Audio Gain
accordingly.
This document explains how to change the audio gain through blueprints in Unreal Engine.
The Audio Gain feature proves beneficial in scenarios where the incoming audio from the microphone is notably low in volume.
Open the Player blueprint or the blueprint which has the ConvaiPlayer
component in it.
From the ConvaiPlayer component search for Set Microphone Volume Multiplier
function.
Enter any float value in the In Volume Multiplier
property of the function which makes the audio loud and clear.
This document explains how to list available microphone devices.
This document explains how to set microphone through blueprints
Open the player blueprint or the blueprint that has the Convai Player component in it.
Drag the ConvaiPlayer
component in your Event Graph
and search for Set Capture Device by Name
or Set Capture Device by Index
. These functions are used to set the microphone by its index or by its name.