Session ID Management - Manage unique session IDs for Convai Unity integration.
In a typical application integrating with the Convai API, maintaining a consistent session ID across different sessions is crucial for providing a seamless user experience. This documentation outlines the best practices for storing and retrieving session IDs using Unity's PlayerPrefs
, including detailed steps and example scripts.
A session ID uniquely identifies a session between the client and the Convai server. Storing the session ID locally ensures that the same session ID is used across different sessions, which helps in maintaining context and continuity in interactions.
When initializing a session, if a session ID is not available locally, it should be fetched from the server and then stored locally for future use. Here's how you can achieve this:
Fetch and Store Session ID: When initializing a session, check if a session ID is stored locally. If not, fetch a new session ID from the server and store it using PlayerPrefs
.
When initializing your application, retrieve the stored session ID to ensure continuity in user interactions.
The following example class demonstrates how to manage session IDs using PlayerPrefs
in a Unity project:
Initialize Session: Call InitializeSessionIDAsync
to check if a session ID is stored. If not, fetch and store it.
Store Session ID: Use PlayerPrefs.SetString(characterID, sessionID)
to store the session ID locally.
Retrieve Session ID: Use PlayerPrefs.GetString(characterID, string.Empty)
to retrieve the stored session ID.
Use Session ID: Pass the session ID to your Convai API calls to maintain session continuity.
Error Handling: Ensure proper error handling when fetching and storing session IDs.
Security: Consider encrypting sensitive information stored in PlayerPrefs
.
Performance: Use asynchronous methods to avoid blocking the main thread when fetching session IDs.