> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/troubleshoot-guide/convai-module-not-found.md).

# 未找到 Convai 模块

<figure><img src="/files/1802cedaa0fcf4feefd3abe2dc5909550e331ed5" alt=""><figcaption><p>未找到 Convai</p></figcaption></figure>

### 有两种方法可以解决此问题。

1. **将你的蓝图项目转换为 C++ 项目。**\
   \
   转换步骤：-

   * 导航到 **工具** 菜单，然后选择‘**新建 C++ 类..**。’从提供的选项中。

   <figure><img src="https://lh7-us.googleusercontent.com/lFg-58sOnXwoA0ymQpcLKwhLzf14HdUzw5ZzencTViFdyAw2ruMkn90bsqi-C3suHaupL8jPOcl2JhHOwElUe7HigJSL2-UkZ5Mnsy2iazuy4PycgGsMI8RHFaVVtF2hMD5D02osuWrp7RTjtXIJGBU" alt=""><figcaption></figcaption></figure>

   * 从出现的菜单中选择任意父类。为简单起见，我们选择‘**无’** 在这种情况下。继续点击‘**下一步’**.

   <figure><img src="https://lh7-us.googleusercontent.com/ePdMZ3eW9UKr5cfPgnxlAX9wKaRH6OqDWJ1u5-BSn21dp0DBB1nGqj0_5stzSwHbhx97ZDxC6uB1kSOk6f-l8agP1OTkcwq0IiFQM8xTm5v_0o2gKjuL_fiBO_8epelJcgkDCsoA30pkfl5hYzK0LjE" alt=""><figcaption></figcaption></figure>

   * 输入任意名称，然后选择‘**创建类**'.

   <figure><img src="https://lh7-us.googleusercontent.com/z9VSostmo2S_CugdG1Swc96Gk5eJR5_7l-oMS7XLZxEOZsttB3TNe_FC50RTV0xIIf4BhfVcp7PTz8odO4S5-MH4T79VmHL-RsFnr4o530dUcEt5Oi5u1d-7wD0EQ_picOUCyCj2aoCIwOoo3gLQl9k" alt=""><figcaption></figcaption></figure>

   * 完成后，关闭 Unreal Engine 编辑器，然后通过在 Microsoft Visual Studio Code 中点击构建项目重新启动它。
2. **将 ConvaiOVRLipSync 插件复制到引擎中的 Plugins 目录。**
   * **请参阅此** [<mark style="color:绿色;">**部分**</mark>](/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/creating-metahuman-characters/adding-lipsync-to-metahuman.md) **以添加 CovnaiOVRLipSync。**


---

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