> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/microphone-settings/microphone-test.md).

# 麦克风测试

请按照以下步骤进行麦克风测试：-

{% hint style="info" %}
当你已将玩家蓝图的父类设置为 ConvaiBasePlayer 时，以下步骤适用。
{% endhint %}

* 按下 <mark style="color:绿色;">`F10`</mark> 键，在你运行项目后。
* 将会弹出一个窗口，如图所示。

<figure><img src="/files/4664e896a1d82f98d2880f8b99f6e01d3e694d57" alt=""><figcaption></figcaption></figure>

* 从 `输入` 选择你的麦克风，然后点击 `录制`。这将开始录制你的音频。

<figure><img src="/files/3551bcc384df00859a0d08b6e42f0f733b7de47d" alt=""><figcaption></figcaption></figure>

* 录制你的音频几秒钟，然后点击 `Stop`.
* 如果你的麦克风工作正常，你应该能清晰地听到你的音频。
* 如果音量听起来较低，请调整 <mark style="color:绿色;">`音频增益`</mark> 以相应调整。


---

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