> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/narrative-design/narrative-design-trigger.md).

# 叙事设计触发器

{% hint style="info" %}
在继续阅读本节之前，建议您先熟悉叙事设计系统，因为本 [教程](https://youtu.be/C0JdmBTmZ9g?si=dImNu2-fBwKW1Frx).
{% endhint %}

## 在 Unreal Engine 中使用 Invoke Narrative Design Trigger。

1. 为您的具体用例制定逻辑流程。在本例中，我们创建了一个简单的博物馆导览场景。

<figure><img src="/files/d6d91575093194264e2bf4fac30a654137a25656" alt=""><figcaption></figcaption></figure>

1. 一旦逻辑确定，我们就可以转到 Unreal Engine。（在本指南中，我们将使用与本 [<mark style="color:绿色;">指南</mark>](/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/event-aware-convai-characters.md))
2. 我们的目标是调用触发器 `开始参观` 在叙事设计图中，使用 `调用叙事设计触发器` .
3. 该 `触发器名称` 函数中的名称应与 `触发器` 图中的名称相同。

<div align="left"><figure><img src="/files/ab827652e4b4c20de0e344f91a84991d6b2021ba" alt="" width="343"><figcaption><p>网站</p></figcaption></figure> <figure><img src="/files/fa10c7d8449b568465ba23c0fb0b34e59515bc04" alt=""><figcaption><p>Unreal Engine</p></figcaption></figure></div>

3. 上面的示例只展示了一个触发器。根据执行逻辑，也可以使用多个触发器。


---

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