> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/creating-reallusion-characters/creating-a-reallusion-character.md).

# 创建 Reallusion 角色

使用 Character Creator 4 创建 Reallusion 角色的步骤：-

1. 使用 Reallusion 的角色创建工具。
2. 创建 / 使用其中已有的默认角色，并添加你选择的动画。

> （这里我们使用了一个现有角色，名为“CC4 Kevin”，并添加了待机动画和行走动画。
>
> 链接 [YouTube 教程](https://youtu.be/4A1T2leCZRg).)

<figure><img src="https://lh6.googleusercontent.com/WUFakj2XgSh7Fnud3gIRg-n-SEz6qaydVCxK59hL93r76bHCu4d8vAYiV7TvjXeaMTa6TaDob2J_bvQLg9yMJ040dQexUFlWHa1FRfR38rcyQpel4D2JHvLNVwJUn5_kJMoTRGmBz4zJi_XsKn7VnTY" alt="" width="563"><figcaption><p>Reallusion 角色。</p></figcaption></figure>

3. 将其导出为 `FBX` 格式。

**`文件 > 导出 > FBX > 穿衣角色`**

<figure><img src="https://lh4.googleusercontent.com/wTQrSNHHbLNpPYlgrh2BBx1mVZQXlSNw7AiLZcePMJGTDhR3-OcjVlYQ-niYivv2Me4roCxLAKzdxqhzjF-AYGnfFKLQjRAZKzhda50jlEIEkF4PM-fhBwkl608OpSxHn0p6bBHrhGOX-gXuLYSZNb4" alt="" width="375"><figcaption></figcaption></figure>

4. 在导出 FBX 中保留以下设置。

   * 目标工具预设：- Unreal
   * FBX 选项：- 网格和动作
   * 最大纹理尺寸：- 4096（选择可用的最大值）
   * 帧率：- 30

   勾选自定义部分。点击加载动作按钮。<br>

   <figure><img src="https://lh3.googleusercontent.com/bRHLyGL7DX5FyR6C81V2zvSatP5vDxtXhT4QbaRINrPssg4nL0TcGXbmD5XtyQO3tEvcxJT_7Bkq4Bgui26GV3GKAgaY2oIzUaof6kj_NwBiP-RDXYl7q1Z0K_yc9mrNHktbSuHZuxdvgqRnDeicbaI" alt=""><figcaption><p>加载动作按钮</p></figcaption></figure>

   * 取消勾选“绑定姿势中的第一帧”。
   * 勾选分别导出网格和动作。
   * 勾选“每个文件保存一个动作”。

   勾选“删除隐藏面”选项可以避免渲染问题。

<figure><img src="https://lh4.googleusercontent.com/tKRRSrI54jSp3VA7dcoLmMG1y5gatG4uxh1VpF_bkfA6qRxyNEGXXFUBO6PI8IqTL51wjd4iWFXRW_3XJ0_cCsadE6KvVCaMKom9ojzWi25Q1oFuefwmws4ErqVc2Uw1yDCDsmJELox8KZS7LyF74dM" alt=""><figcaption></figcaption></figure>

5. 点击导出。


---

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