> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/creating-reallusion-characters/binding-objects-to-reallusion-character.md).

# 将对象绑定到 Reallusion 角色

## 将对象绑定到 Reallusion 角色的步骤：-

1. 前往 **`窗口 > 放置演员 >`** 搜索 **`NavMeshBoundsVolume`** 并将其拖到场景中。

<figure><img src="https://lh6.googleusercontent.com/omLpQ3svy4wjub-LLE-mBZrF7uDLaMhafagkn2sFLBDH0aAdB4gNS4fLQn_JnTsoa4a85WO_7Drmmd8rNmNS7t_YSpY7ezCi4ywTiDtvSTflWGaB309jML80n8z0v_S0P_U0gMA2o9k47Dl0hwJQf_E" alt="" width="188"><figcaption><p>放置演员</p></figcaption></figure>

<figure><img src="https://lh4.googleusercontent.com/KmKzTXP8jkbE7i3oHencfXOKugG4WMGzVw9fY5Q7hdbmrw6E_DKC9cR8BdH9bPJab4-SEFXwaD9cKU0Bc9jW7PYzKO0PhyG3EUNIvpSFJCZzMcBGm9NQMayBGpRtib-pQHTYXpWjCZOEGRzixmVQtRU" alt="" width="188"><figcaption><p>NavMeshBoundsVolume</p></figcaption></figure>

2. 在场景中点击角色（此处点击 Reallusion 角色），然后前往 **`Details`** 面板。

   **`详细信息 > 默认 > 对象 > 点击 添加元素`**

<figure><img src="https://lh6.googleusercontent.com/5J7wkQU-oL2s5fprvp3WHvzWfBygJpA3T6p3aFc-jk4GxeJfI29c8RmvXtZDbYOPbw1o3p7GoU4cRtAtHAfQDWSilhqbHqUVnfONErC_ACHCJsAV-1MVxqwEKsITok2kP_KOEgX9pJqLDjnXbB4AuIM" alt=""><figcaption><p>默认部分</p></figcaption></figure>

3. 现在我们需要从场景中为该对象选择一个引用。点击 **`从场景中选择 Actor`**.

<figure><img src="https://lh4.googleusercontent.com/l77-r7wMzRKCszlRcCaZ5mKc0qb3Q30RwjyPRmAI3deuGmuUjM8pjMOu_lfE6Zf_LzYpjlzKfYIQ-QeBnf8iy2Lsi7q3RHDnwKij7tqobwtZEcnDRC5o1rZC5WbkQz0WLRHWeRj9HATjsqsrFMV0tvY" alt=""><figcaption><p>点击 从场景中选择 Actor</p></figcaption></figure>

4. 然后从场景中选择任意对象。我们也可以提供一个 **`name`** 是位于 **`描述`** 给场景中的对象。这将允许玩家与这些对象进行交互。
5. 保存，然后点击播放以测试角色执行与您刚添加的场景中对象相关的某些动作。


---

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