> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/creating-metahuman-characters/change-the-parent-class-for-metahuman.md).

# 更改 MetaHuman 的父类

## 更改 MetaHuman 父类的步骤

1. 打开内容浏览器，然后 **`内容 > MetaHumans > MetaHuman 蓝图`**.
2. 进入 Class Settings，然后在其中 **`Details 面板 > Class Options > Parent Class，并将其设置为 ConvaiBaseCharacter`**.

<img src="https://lh4.googleusercontent.com/m2lZSSEXajv0Nn0cmKf6hqZxpJhLDT7IwMdWk2Y28tltNzTvZBI89tK1YiQyn0enuXFBDH-RtKVobJOxMGDlh1pFVBNOTboxlhxPSGI_XBdDGung8eeHtPjjSdLEb75V0SXgu0M5OU9pkwGvoSXW3og" alt="" data-size="line">

<figure><img src="https://lh4.googleusercontent.com/GzYjBhY6Ho_FCITQk8Qs8eHWTIG0yKzNKWXv_vI33pjYIvA_eOrJgSa4i8nODPSslE6TDQjc625Vh46xBcp3LqMEU9KsVsfez_REDWg_nC3zSTjiREZOkwdchMx0PB8mO6AmBsbOfVNF4FgAkQ4YUAE" alt=""><figcaption><p>将父类更改为 Convai Base Character。</p></figcaption></figure>

3. 要为身体添加动画，请进入 **`‘body’`** 组件，然后在其中 **`details > Animation > Anim Class`** 将其更改为 **`‘Convai_MetaHuman_BodyAnim’。`**

<figure><img src="https://lh6.googleusercontent.com/8kPwX4Ym-G3q66NUXZYeuGU5sXTeTtQPtFFT3_SRTgHZzqkdZL_s8Ol5IIoKdXrhpZCLOQ5A2aoLxf5ZQ6JKjeOLSlLL5C8Xrc4ce6M9J_QRtAQLLcmpwlDTJMXORmT9pGTNGgVWjOvtQX1q7LR6Hno" alt=""><figcaption><p>设置 Anim Class</p></figcaption></figure>

4. 同样地，对于面部，请进入面部组件，然后在其中 **`details > Animation > Anim Class`** 将其更改为 **`‘Convai_MetaHuman_FaceAnim’。`**
5. 编译后即可。


---

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