> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/unreal-engine/guides/creating-metahuman-characters-1/adding-lipsync-to-metahuman.md).

# 添加 ReadyPlayerMe 角色

## 添加 ReadyPlayerMe 角色的步骤

1. 创建一个新的蓝图并选择 `ConvaiRPM_Character` 作为父类，你可以在下方找到它 `所有类` .

   <figure><img src="/files/8d2a96e4d593f1880952363c8d4c40a91acb8d64" alt=""><figcaption></figcaption></figure>
2. 将蓝图拖到场景中，默认的 ReadyPlayerMe 角色就会出现。

   <figure><img src="/files/80d07193165df626003bf208ecc5bc9a50e8559c" alt=""><figcaption></figcaption></figure>
3. 在……上创建一个新角色 [Convai Playground](https://convai.com/pipeline/dashboard) 并复制角色 ID，你也可以通过点击……来编辑头像 `编辑头像` 头像预览窗口右上角的图标。<br>

   <figure><img src="/files/6156cc3db60f75cdb9fdb76f9b2a04446b87efe5" alt=""><figcaption></figcaption></figure>
4. 回到 Unreal，点击场景中的角色，并在详细信息面板中找到 Char ID 字段，将复制的角色 ID 粘贴进去。

   <figure><img src="/files/b0aa8a9e69d41f94993e9b9f4c495ff3d027e82e" alt=""><figcaption></figcaption></figure>
5. 点击 `播放` ，然后等待几秒钟，角色现在应该就会加载到游戏中。

   <figure><img src="/files/f51cc0851b393cf83b5bb2adc12c9b39247f1837" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
角色首次加载会花费更多时间，但之后会被缓存并更快加载。
{% endhint %}


---

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