> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/vision.md).

# 视觉

Vision 使 Convai 角色在对话期间能够看到 Unreal 场景。你将一个场景捕获组件添加到角色上，把它指向角色应该观察的区域，然后 Convai 会将这些帧与语音一起使用。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>视觉工作原理</strong><br>了解在会话期间场景帧是如何被捕获、发现并发送到 Convai 的。</td><td><a href="/pages/63feddf4b54afd4fe7308827bee6b2f213dde1b6">/pages/63feddf4b54afd4fe7308827bee6b2f213dde1b6</a></td></tr><tr><td><strong>视觉快速入门</strong><br>将 Environment Webcam 组件添加到角色，并在一次在编辑器中运行（Play In Editor）会话中确认场景视觉正常工作。</td><td><a href="/pages/ffb5a5d9ba2394107ce64c0b07938a181186f763">/pages/ffb5a5d9ba2394107ce64c0b07938a181186f763</a></td></tr><tr><td><strong>视觉帧源</strong><br>配置内置的 Environment Webcam 组件、其渲染目标、捕获速率和活动源选择。</td><td><a href="/pages/a5aa237a7b13fb2c8d46ff004c1de14a2c4cda2a">/pages/a5aa237a7b13fb2c8d46ff004c1de14a2c4cda2a</a></td></tr><tr><td><strong>自定义视觉组件</strong><br>当内置的 Environment Webcam 组件无法覆盖你的图像处理管线时，创建一个 C++ 帧源。</td><td><a href="/pages/afdaa73f8daaacc42144959e698d777a078e46d3">/pages/afdaa73f8daaacc42144959e698d777a078e46d3</a></td></tr><tr><td><strong>视觉 Blueprint 参考</strong><br>Blueprint 可访问的视觉枚举、组件属性、事件以及 Chatbot 集成节点的参考。</td><td><a href="/pages/ec5b9bfb145ddc8145050976e8e8db28d33fc076">/pages/ec5b9bfb145ddc8145050976e8e8db28d33fc076</a></td></tr><tr><td><strong>视觉使用示例</strong><br>应用常见的 Blueprint 模式来实现自动开始捕获、手动开始和停止、FPS 调整以及源切换。</td><td><a href="/pages/cf86fde91936bc6994c59ccac11271cc09e11fea">/pages/cf86fde91936bc6994c59ccac11271cc09e11fea</a></td></tr><tr><td><strong>排查视觉问题</strong><br>诊断缺少视觉上下文、启动失败、渲染目标为空、源无效以及捕获速率问题。</td><td><a href="/pages/dd7a120c7a038befb7a1fe27de94e6b81d28e845">/pages/dd7a120c7a038befb7a1fe27de94e6b81d28e845</a></td></tr></tbody></table>

### 下一步

从以下开始 [视觉工作原理](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/vision/how-vision-works.md) 以了解捕获管线。然后遵循 [视觉快速入门](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/vision/vision-quick-start.md) ，再在以下位置调整捕获设置之前 [视觉帧源](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/vision/vision-frame-sources.md) 或在以下位置应用模式 [视觉使用示例](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/vision/vision-usage-examples.md).


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