> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion.md).

# 情绪

情绪系统让 Convai 角色在对话时通过面部动画表现情感。Convai 会分析角色生成的语音，并随音频一同传递情绪状态。该插件将此状态暴露为按情绪划分的浮点分数，你可以在 Blueprint 中读取 `获取情绪分数` 并以适合你项目的任何方式将其应用到变形目标或动画蓝图变量上。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>情绪系统的工作原理</strong><br>了解 Convai 如何传递情绪状态、服务器缩放如何映射为分数，以及偏移和锁定控制的作用。</td><td><a href="/pages/c3081281b873e1a1b00439a147d3db6877743003">/pages/c3081281b873e1a1b00439a147d3db6877743003</a></td></tr><tr><td><strong>情绪快速入门</strong><br>订阅情绪状态变化，并通过几个 Blueprint 步骤将各情绪分数应用到角色网格上的变形目标。</td><td><a href="/pages/760d975e7440e1f0f9fb57d5477018161e976844">/pages/760d975e7440e1f0f9fb57d5477018161e976844</a></td></tr><tr><td><strong>情绪 Blueprint 参考</strong><br>Convai Chatbot 组件上受支持的基于分数的情绪属性、函数以及状态变更事件。</td><td><a href="/pages/9ac48061a03a0400ae6e1769df358c2fb2a82536">/pages/9ac48061a03a0400ae6e1769df358c2fb2a82536</a></td></tr><tr><td><strong>情绪示例</strong><br>强制设定某种情绪，锁定表情状态，并读取分数以驱动游戏效果或视觉反馈。</td><td><a href="/pages/83566839f3555aa1855858bb1bc0c20ed5a973cc">/pages/83566839f3555aa1855858bb1bc0c20ed5a973cc</a></td></tr><tr><td><strong>情绪故障排查</strong><br>修复情绪未显示、状态卡在锁定模式，以及角色网格上的变形目标不匹配问题。</td><td><a href="/pages/e1b9621c0881a69a39466e1413b1623f73166c9b">/pages/e1b9621c0881a69a39466e1413b1623f73166c9b</a></td></tr></tbody></table>

### 从这里开始

从以下开始 [情绪系统的工作原理](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/how-the-emotion-system-works.md) 以了解评分模型和控制项。然后按照 [情绪快速入门](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/emotion-quick-start.md) 通过几个 Blueprint 步骤将表情分数连接到角色网格，然后再进入参考和高级示例。


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