> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion.md).

# 情绪

查找让 Convai 角色表达与对话同步的指南——从快速 Blueprint 设置到完整参考和故障排查。

情绪系统使 Convai 角色在对话时能够通过面部动画表达情感。Convai 会分析角色生成的语音，并在音频之外提供一个情绪状态。该插件将该状态公开为按情绪划分的浮点分数，你可以在 Blueprint 中读取，使用 `获取情绪分数` 并以适合你项目的任何方式应用到变形目标或 Animation Blueprint 变量上。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>情绪系统如何工作</strong><br>了解 Convai 如何提供情绪状态、服务器缩放如何映射为分数，以及偏移和锁定控件的作用。</td><td><a href="/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/how-the-emotion-system-works.md">情绪系统的工作原理</a></td></tr><tr><td><strong>情绪快速入门</strong><br>订阅情绪状态变化，并通过几个 Blueprint 步骤将各情绪分数应用到角色网格上的变形目标。</td><td><a href="/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/emotion-quick-start.md">情绪快速入门</a></td></tr><tr><td><strong>情绪蓝图参考</strong><br>Convai Chatbot 组件中受支持的、由分数驱动的情绪属性、函数以及状态变更事件。</td><td><a href="/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/emotion-blueprint-reference.md">情绪 Blueprint 参考</a></td></tr><tr><td><strong>情绪示例</strong><br>强制触发一种情绪，锁定表情状态，并读取分数以驱动游戏玩法效果或视觉反馈。</td><td><a href="/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/emotion-examples.md">情绪示例</a></td></tr><tr><td><strong>排查情绪问题</strong><br>修复情绪不显示、状态卡在锁定模式，以及角色网格上的变形目标不匹配问题。</td><td><a href="/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/troubleshoot-emotion.md">排查情绪问题</a></td></tr></tbody></table>

### 从这里开始

先从 [情绪系统如何工作](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/how-the-emotion-system-works.md) 以了解评分模型和控件。然后按照 [情绪快速入门](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features/emotion/emotion-quick-start.md) 在进入参考和高级示例之前，通过几个 Blueprint 步骤将表情分数连接到角色网格。


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