> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features.md).

# 功能

功能是插件中由 AI 驱动的能力模块。每个功能都会针对特定目的连接到 Convai——执行场景内行为、表达情绪、在不同会话中记住玩家、跟随作者编写的叙事图，或通过摄像头感知世界。每个部分都包含概念概览、快速开始、Blueprint 属性引用、使用示例和故障排除指南。

选择一个功能以开始：

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>角色动作</strong><br>让 Convai 返回结构化的动作序列，由你的 Blueprint 事件处理器执行——移动到物体、跟随玩家，或运行任何自定义行为。</td><td><a href="/pages/46d3b8351132c46e6470ee20811d82cf5cae7051">/pages/46d3b8351132c46e6470ee20811d82cf5cae7051</a></td></tr><tr><td><strong>角色移动</strong><br>让角色前往某个物体或护送某人，并使用角色可理解的设计师编写目标点与可达性信息。</td><td><a href="/pages/dfcf6fa365e3b6d4f5170cb925907a68cc032f42">/pages/dfcf6fa365e3b6d4f5170cb925907a68cc032f42</a></td></tr><tr><td><strong>空间感知</strong><br>让每个角色持续感知周围环境——距离、方向、视线，以及附近事物彼此之间的关系。</td><td><a href="/pages/10f005ecc29d44fa4ef4dd6d6ca9cf6c1c257d02">/pages/10f005ecc29d44fa4ef4dd6d6ca9cf6c1c257d02</a></td></tr><tr><td><strong>动态上下文</strong><br>在会话过程中，将实时运行时状态——生命值、物品栏、区域、事件——推送到角色的上下文窗口中，无需重新连接。</td><td><a href="/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de">/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de</a></td></tr><tr><td><strong>情绪</strong><br>将 Convai 的情绪信号转换为任何骨骼角色上的各个情绪 blendshape 权重和分数。</td><td><a href="/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d">/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d</a></td></tr><tr><td><strong>长期记忆</strong><br>通过 Speaker ID 和会话连续性，让角色具备跨会话回忆能力——角色会随着时间记住单个玩家、事实和过往互动。</td><td><a href="/pages/19f4740b1fd265f1b629850b246b7b0621411221">/pages/19f4740b1fd265f1b629850b246b7b0621411221</a></td></tr><tr><td><strong>叙事设计</strong><br>围绕作者编写的故事图来组织角色行为——章节定义目标和基调，触发器推进叙事，模板键注入实时游戏数据。</td><td><a href="/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6">/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6</a></td></tr><tr><td><strong>场景元数据</strong><br>将世界中的 Actor 标记为 <code>UConvaiObjectComponent</code> 这样 Convai 角色就知道场景中有哪些物体，并能在对话中按名称引用它们。</td><td><a href="/pages/ae13b29a517504598ad569023c6483ae28a3af7b">/pages/ae13b29a517504598ad569023c6483ae28a3af7b</a></td></tr><tr><td><strong>视觉</strong><br>将场景帧从捕获组件流式传输到 Convai，让角色能够感知并实时讨论玩家所看到的内容。</td><td><a href="/pages/efe0ea28574973991aa04b83a3d8227caa960b67">/pages/efe0ea28574973991aa04b83a3d8227caa960b67</a></td></tr><tr><td><strong>注视注意</strong><br>利用玩家的视线来决定角色聚焦哪个场景物体——持续注视会将物体提升为主动注意，并可配置停留计时器。</td><td><a href="/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472">/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472</a></td></tr><tr><td><strong>唇形同步</strong><br>使用 <code>UConvaiFaceSyncComponent</code> ——支持 MetaHuman、ARKit、CC4 和 viseme 目标。</td><td><a href="/pages/cc7d248786c91571b1e6761c7044cd749219d47a">/pages/cc7d248786c91571b1e6761c7044cd749219d47a</a></td></tr></tbody></table>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
