> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/features.md).

# 功能

功能是插件的 AI 驱动能力模块。每个功能都会针对特定用途连接到 Convai——执行场景内行为、表达情绪、跨会话记住玩家、跟随编写好的叙事图，或通过摄像头感知世界。每个部分都包含概念概览、快速开始、Blueprint 属性参考、使用示例和故障排查指南。

选择一个功能开始：

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>角色动作</strong><br>让 Convai 返回结构化的动作序列，由你的 Blueprint 事件处理器执行——移动到物体、跟随玩家，或运行任何自定义行为。</td><td><a href="/pages/46d3b8351132c46e6470ee20811d82cf5cae7051">/pages/46d3b8351132c46e6470ee20811d82cf5cae7051</a></td></tr><tr><td><strong>动态上下文</strong><br>在不中断连接的情况下，于会话中途将实时运行状态——生命值、库存、区域、事件——推送到角色的上下文窗口中。</td><td><a href="/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de">/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de</a></td></tr><tr><td><strong>情绪</strong><br>将 Convai 的情绪信号转换为任意骨骼角色上各情绪对应的 blendshape 权重和评分。</td><td><a href="/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d">/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d</a></td></tr><tr><td><strong>长期记忆</strong><br>通过 Speaker ID 和会话连续性为角色提供跨会话记忆——角色会随着时间记住单个玩家、事实和过往互动。</td><td><a href="/pages/19f4740b1fd265f1b629850b246b7b0621411221">/pages/19f4740b1fd265f1b629850b246b7b0621411221</a></td></tr><tr><td><strong>叙事设计</strong><br>围绕编写好的故事图来组织角色行为——章节定义目标和语气，触发器推进叙事，模板键注入实时游戏数据。</td><td><a href="/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6">/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6</a></td></tr><tr><td><strong>场景元数据</strong><br>为世界中的 Actor 添加标签 <code>UConvaiObjectComponent</code> ，这样 Convai 角色就能知道场景中存在哪些物体，并在对话中按名称引用它们。</td><td><a href="/pages/ae13b29a517504598ad569023c6483ae28a3af7b">/pages/ae13b29a517504598ad569023c6483ae28a3af7b</a></td></tr><tr><td><strong>视觉</strong><br>将场景帧从捕获组件流式传输到 Convai，使角色能够实时感知并讨论玩家所看到的内容。</td><td><a href="/pages/efe0ea28574973991aa04b83a3d8227caa960b67">/pages/efe0ea28574973991aa04b83a3d8227caa960b67</a></td></tr><tr><td><strong>注视注意力</strong><br>使用玩家的视线来决定角色聚焦于哪个场景物体——持续注视会通过可配置的停留计时器将物体提升为主动注意目标。</td><td><a href="/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472">/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472</a></td></tr><tr><td><strong>口型同步</strong><br>使用以下方式驱动嘴部和面部 blendshape，使其与 Convai 语音同步 <code>UConvaiFaceSyncComponent</code> ——支持 MetaHuman、ARKit、CC4 和 viseme 目标。</td><td><a href="/pages/cc7d248786c91571b1e6761c7044cd749219d47a">/pages/cc7d248786c91571b1e6761c7044cd749219d47a</a></td></tr></tbody></table>


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