> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin.md).

# Convai Unreal Engine 插件

Convai Unreal Engine 插件将 Unreal Engine 5 项目连接到 Convai，将对话式 AI 引入训练模拟、交互式体验和游戏中。场景中的角色可进行实时语音和文本对话、表达情绪、让面部动画与语音同步，并响应玩家行为——所有这些都可按项目进行配置。核心运行时工作流以 Blueprint 为先：配置角色、驱动对话，并通过 Blueprint 图表连接大多数功能行为，而无需编写 C++。每个功能均可按需启用，并建立在核心组件之上；只添加项目所需的部分。

{% hint style="info" %}
**插件新手？** 跟随 [快速上手](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/getting-started.md) 以安装、配置 API 密钥并运行你的第一个 AI 角色。
{% endhint %}

### 了解插件

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>概述</strong><br>插件是什么、其模块如何组织，以及每项功能的概览。</td><td><a href="/pages/ef9c025d624fb7a7ea50155c9296da1e2034da53">/pages/ef9c025d624fb7a7ea50155c9296da1e2034da53</a></td></tr><tr><td><strong>兼容性与要求</strong><br>UE 5.x 版本支持、平台目标和角色骨骼兼容性。</td><td><a href="/pages/c0b1130cf155d2cf91b5a9d03994277bafb81c6f">/pages/c0b1130cf155d2cf91b5a9d03994277bafb81c6f</a></td></tr><tr><td><strong>快速上手</strong><br>安装插件，配置你的 API 密钥，并添加你的第一个 AI 角色。</td><td><a href="/pages/fb3a2bacc1ba8d2d274717ebd7a3ac02e56aabb8">/pages/fb3a2bacc1ba8d2d274717ebd7a3ac02e56aabb8</a></td></tr><tr><td><strong>核心概念</strong><br>运行时架构、会话生命周期、对话流程和 Blueprint 事件。</td><td><a href="/pages/d4d67f0a1b2a7584ab386f8d7585472886dfd1d6">/pages/d4d67f0a1b2a7584ab386f8d7585472886dfd1d6</a></td></tr></tbody></table>

### 功能

每个功能均可按需启用，并建立在核心组件之上。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>角色动作</strong><br>角色在场景中执行带类型的命令（移动到、跟随、自定义）。</td><td><a href="/pages/46d3b8351132c46e6470ee20811d82cf5cae7051">/pages/46d3b8351132c46e6470ee20811d82cf5cae7051</a></td></tr><tr><td><strong>动态上下文</strong><br>在运行时将实时世界状态和事件推送到角色知识中。</td><td><a href="/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de">/pages/f1aab12e2433cc2eba9f8b33106fed6d232fe3de</a></td></tr><tr><td><strong>情绪</strong><br>Convai 从对话中推断情绪，并驱动 BlendShape 表情。</td><td><a href="/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d">/pages/dac8d878741e85925d7a212fef1afa2b99e74a9d</a></td></tr><tr><td><strong>长期记忆</strong><br>角色使用终端用户 ID 记住每位玩家，并可跨会话保留记忆。</td><td><a href="/pages/19f4740b1fd265f1b629850b246b7b0621411221">/pages/19f4740b1fd265f1b629850b246b7b0621411221</a></td></tr><tr><td><strong>叙事设计</strong><br>从 Blueprint 中按名称触发脚本化对话分支和段落。</td><td><a href="/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6">/pages/c50f2cbde2d775fd6a1147c0ab6bbcf15218f3a6</a></td></tr><tr><td><strong>场景元数据</strong><br>为关卡中的 Actor 添加标签，使角色能够识别并对其进行交互。</td><td><a href="/pages/ae13b29a517504598ad569023c6483ae28a3af7b">/pages/ae13b29a517504598ad569023c6483ae28a3af7b</a></td></tr><tr><td><strong>视觉</strong><br>将摄像机画面流式传输到 Convai，使角色能够描述他们所看到的内容。</td><td><a href="/pages/efe0ea28574973991aa04b83a3d8227caa960b67">/pages/efe0ea28574973991aa04b83a3d8227caa960b67</a></td></tr><tr><td><strong>凝视注意力</strong><br>将玩家准星下的对象作为上下文路由给当前激活的角色。</td><td><a href="/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472">/pages/4a5f4bca34572e7102d0b723f97623ed14ebc472</a></td></tr><tr><td><strong>口型同步</strong><br>实时根据响应音频驱动嘴部和面部 BlendShape。</td><td><a href="/pages/cc7d248786c91571b1e6761c7044cd749219d47a">/pages/cc7d248786c91571b1e6761c7044cd749219d47a</a></td></tr></tbody></table>

### 引用

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>高级主题</strong><br>生产环境认证和集成指南，超出核心设置流程之外的内容。</td><td><a href="/pages/d5eed70628f2e340b85537ef7227b7f8cf81b816">/pages/d5eed70628f2e340b85537ef7227b7f8cf81b816</a></td></tr><tr><td><strong>Blueprint 参考</strong><br>所有组件的完整属性、函数和事件接口。</td><td><a href="/pages/26fe50d5079489485020bc3a2ecb408f1264666e">/pages/26fe50d5079489485020bc3a2ecb408f1264666e</a></td></tr><tr><td><strong>Convai 编辑器窗口</strong><br>在编辑器内登录、浏览示例并导出诊断日志。</td><td><a href="/pages/e2e7f8bd503c5aafc00031c0b28f89d4c6f98f44">/pages/e2e7f8bd503c5aafc00031c0b28f89d4c6f98f44</a></td></tr><tr><td><strong>故障排查</strong><br>常见故障模式、诊断步骤和已知问题。</td><td><a href="/pages/2c318643919de48c794a1f4b6b1eb25b6e0ed166">/pages/2c318643919de48c794a1f4b6b1eb25b6e0ed166</a></td></tr></tbody></table>

### 最新版本

<code class="expression">space.vars.unreal\_plugin\_version</code> 包含由 LLM 发出的角色动作自动触发的手势和指向动画， `UConvaiObjectComponent` 用于为关卡 Actor 添加实时场景属性标记、带轮廓高亮和屏幕光标的凝视驱动注意力，以及模糊枚举匹配，因此轻微的 AI 拼写差异不再会导致动作参数丢失。请参见 [发布说明](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/overview/release-notes.md) 以查看完整更新日志。

### 下一步

{% content-ref url="/pages/fb3a2bacc1ba8d2d274717ebd7a3ac02e56aabb8" %}
[快速上手](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unreal-engine-plugin/getting-started.md)
{% endcontent-ref %}


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