为角色配置记忆
可通过 Convai 仪表板或 CharacterService 脚本 API 按角色开启或关闭长期记忆,并了解全局作用域的影响。
启用或禁用记忆
using Convai.RestAPI;
using UnityEngine;
public class MemoryAdmin : MonoBehaviour
{
private async void Start()
{
using var client = new ConvaiRestClient(ConvaiSettings.Instance.ApiKey);
bool isEnabled = await client.Characters.GetMemoryEnabledAsync("your-character-id");
Debug.Log($"LTM enabled: {isEnabled}");
}
}using Convai.RestAPI;
using UnityEngine;
public class MemoryAdmin : MonoBehaviour
{
private async void Start()
{
using var client = new ConvaiRestClient(ConvaiSettings.Instance.ApiKey);
await client.Characters.SetMemoryEnabledAsync("your-character-id", true);
Debug.Log("Long-term memory enabled.");
}
}在不删除记录的情况下禁用记忆
下一步
最终用户身份管理最终用户记录最后更新于
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