> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/zh/cha-jian-yu-ji-cheng/convai-unity-sdk.md).

# Convai Unity SDK

Convai Unity SDK 将 Unity 项目连接到 Convai，把对话式 AI 带入训练模拟、互动体验和游戏中。角色可实时处理语音，以自然语言回应，并同步唇部动作、面部表情和身体动画——所有这些都可按项目进行配置。每个功能都是一个独立模块：只添加项目所需的部分，并按照适合你工作流程的顺序进行。

{% hint style="info" %}
**刚接触 SDK？** 跟随 [入门](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unity-sdk/getting-started.md) 用于安装软件包、配置 API 密钥并运行你的第一个 AI 角色。
{% endhint %}

### 了解 SDK

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>概览</strong><br>SDK 是什么、其结构如何，以及何时使用各个模块。</td><td><a href="/pages/e1b58f4b7b487b6896c74198b666a3fa66d13506">/pages/e1b58f4b7b487b6896c74198b666a3fa66d13506</a></td></tr><tr><td><strong>兼容性与要求</strong><br>Unity 版本、渲染管线、平台支持和网络要求。</td><td><a href="/pages/55576a48120f0ea393eac65ad3f16a76f2c8b45b">/pages/55576a48120f0ea393eac65ad3f16a76f2c8b45b</a></td></tr><tr><td><strong>核心概念</strong><br>会话生命周期、轮流发言模式以及 SDK 事件系统。</td><td><a href="/pages/b20dffbec401e06e9fe4168f409ab42a87fa327b">/pages/b20dffbec401e06e9fe4168f409ab42a87fa327b</a></td></tr><tr><td><strong>AI 编码助手</strong><br>Unity MCP 集成，可让 AI 编码代理根据提示构建 Convai 场景。</td><td><a href="https://github.com/Conv-AI/Convai-Documentation/tree/main/plugins-and-integrations/convai-unity-sdk/ai-coding-assistant/README.md">https://github.com/Conv-AI/Convai-Documentation/tree/main/plugins-and-integrations/convai-unity-sdk/ai-coding-assistant/README.md</a></td></tr></tbody></table>

### 功能

每个功能都是一个你可选择启用的独立模块。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>动作</strong><br>角色执行由 Convai 下发的结构化场景内命令。</td><td><a href="/pages/48542e3f43c9fa4320574cae5c541c172f781a1d">/pages/48542e3f43c9fa4320574cae5c541c172f781a1d</a></td></tr><tr><td><strong>情绪</strong><br>将 Convai 的情绪信号映射到面部 BlendShape 或 Animator 参数。</td><td><a href="/pages/4fce72c6ad15ed3dd08bc857832b3067da875c10">/pages/4fce72c6ad15ed3dd08bc857832b3067da875c10</a></td></tr><tr><td><strong>长期记忆</strong><br>角色会在不同会话中记住每位玩家。</td><td><a href="/pages/619185ebc41c18d7fc15c71b6aaa2a22367ff0a6">/pages/619185ebc41c18d7fc15c71b6aaa2a22367ff0a6</a></td></tr><tr><td><strong>视觉</strong><br>角色可通过 Unity 摄像机、网络摄像头或 Meta Quest 透视模式进行观察。</td><td><a href="/pages/b40605131fc22d0b4a7a0e62e0e97c744ec19d0e">/pages/b40605131fc22d0b4a7a0e62e0e97c744ec19d0e</a></td></tr><tr><td><strong>动态上下文</strong><br>可随时将运行时状态和事件注入角色知识中。</td><td><a href="/pages/eb13f9c057b5d7a65a7d8338048c0f7def05d5cf">/pages/eb13f9c057b5d7a65a7d8338048c0f7def05d5cf</a></td></tr><tr><td><strong>叙事设计</strong><br>与对话流程相关联的基于触发器的剧情段推进。</td><td><a href="/pages/892f091d719fc0313f9c15cd06a5133939efee0e">/pages/892f091d719fc0313f9c15cd06a5133939efee0e</a></td></tr><tr><td><strong>场景元数据</strong><br>角色会自动读取有关场景对象的上下文信息。</td><td><a href="/pages/3e23af730226f449644f6a9c60f206a69124eb0e">/pages/3e23af730226f449644f6a9c60f206a69124eb0e</a></td></tr></tbody></table>

### 实用工具

完全在 Unity 内运行的辅助模块——无需与 Convai 通信。

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>对话动画</strong><br>四层 Animator 栈，在说话时驱动身体和头部动作。</td><td><a href="/pages/4855debc1a41a36a77ffcd2af49d786a7ffa1236">/pages/4855debc1a41a36a77ffcd2af49d786a7ffa1236</a></td></tr><tr><td><strong>注视与注意力</strong><br>将眼睛和头部的注视混合指向关注目标和对话对象。</td><td><a href="/pages/ef7ab7a7a63bf2b7dbe5e891064030f0baab789b">/pages/ef7ab7a7a63bf2b7dbe5e891064030f0baab789b</a></td></tr></tbody></table>

### 参考与指南

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>界面与展示</strong><br>转录界面、字幕模式、通知系统和设置面板。</td><td><a href="/pages/2b8bcd9f29dcc2b30d5e7e6151d3dfdd57b6ed76">/pages/2b8bcd9f29dcc2b30d5e7e6151d3dfdd57b6ed76</a></td></tr><tr><td><strong>脚本参考</strong><br>会话事件、角色事件和转录系统的完整 API 参考。</td><td><a href="/pages/0c50993bf7f808e1095d4063ea417f6a0f9fed5e">/pages/0c50993bf7f808e1095d4063ea417f6a0f9fed5e</a></td></tr><tr><td><strong>平台指南</strong><br>WebGL、Android、iOS 和 Meta Quest 部署指南。</td><td><a href="/pages/c548f38700d19163b7037cf3152f210077f0967b">/pages/c548f38700d19163b7037cf3152f210077f0967b</a></td></tr><tr><td><strong>高级主题</strong><br>自定义提供程序、性能以及 SDK 扩展点。</td><td><a href="/pages/88133ee9286cf8e79d37845227b72f2a4be61b4b">/pages/88133ee9286cf8e79d37845227b72f2a4be61b4b</a></td></tr><tr><td><strong>故障排除</strong><br>常见故障模式、诊断步骤和已知问题。</td><td><a href="/pages/aed151614a7019028126be07590213a17602a2f2">/pages/aed151614a7019028126be07590213a17602a2f2</a></td></tr></tbody></table>

### 最新版本

v<code class="expression">space.vars.unity\_sdk\_version</code> 引入了一个规范化的按房间范围划分的转录时间线，可通过以下方式公开： `ConvaiManager.Transcripts`，并通过以下方式更新活动会话的 Actions： `ConvaiActionConfigPatch`，并为以下对象上的后端帧采样提供动态视觉上下文： `ConvaiRoomManager`，以及在 Convai Editor 窗口中重新构建的 SDK 设置体验。它还新增了一个基于 Unity MCP 的 AI 编码助手集成，使 Codex、Claude Code 和 Cursor 等代理能够根据提示构建 Convai 场景。请参阅 [发行说明](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unity-sdk/overview/release-notes.md) 以查看完整更新日志。

### 下一步

安装 Convai Unity SDK，并使用“入门”部分连接你的第一个 AI 角色。如果你在安装前评估 SDK，请查看 [兼容性与要求](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unity-sdk/compatibility-and-requirements.md) 以确认平台和 Unity 版本支持。

{% content-ref url="/pages/5ea68df21c8a54f95779af92056a9ab831531be5" %}
[开始使用](/api-docs/zh/cha-jian-yu-ji-cheng/convai-unity-sdk/getting-started.md)
{% endcontent-ref %}


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