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Connection and API key issues

Fix authentication failures, missing API key errors, session timeout, and firewall problems in the Convai Unreal Engine plugin.

Use this page to resolve problems where the Convai plugin cannot authenticate or establish a session with Convai. Installation problems are covered in Installation and plugin issues.

API key field is empty in Project Settings

Symptom: Edit > Project Settings > Plugins > Convai shows the API Key field as empty, and characters do not respond at runtime.

Cause — API key not saved via the Convai editor window: The API_Key field on UConvaiSettings is managed automatically by the Convai editor window. Setting it manually in the Project Settings panel has no effect.

Fix: Open the Convai editor window (Window > Open Convai Editor), sign in with your Convai account, and the window will write the key to Config/DefaultEngine.ini automatically.

Verify: After signing in, open Edit > Project Settings > Plugins > Convai and confirm that API Key now contains your key. The key is stored in the [/Script/Convai.ConvaiSettings] section of Config/DefaultEngine.ini.


Cause — UE 5.1 or earlier (ConvaiEditor disabled): On UE 5.1 and earlier, the Convai editor window is not available, so the automatic key-writing path does not run.

Fix: Add the key directly to Config/DefaultEngine.ini:

Config/DefaultEngine.ini
[/Script/Convai.ConvaiSettings]
API_Key=YOUR_API_KEY_HERE

Verify: Launch the editor and open Edit > Project Settings > Plugins > Convai. The API Key field should show the value you set.

Character does not respond — no audio or text output

Symptom: Play mode starts, the player speaks or sends text, but the character produces no response. The Output Log shows connection errors under ConvaiChatbotComponentLog.

Cause — invalid API key, invalid CharacterID, or blocked connection: The connection manager could not create a working session. The plugin logs one of the following messages when session setup fails:

  • Character [%s]: Failed to establish connection — check your API key, network connectivity, and that the CharacterID is valid

  • Character [%s]: Failed to initialize session proxy — the provided ConnectionInterface may be invalid

Fix: Sign in to convai.com, go to your account, and copy the current API key. Re-enter it through the Convai editor window so it is written to the config file. Then confirm that the CharacterID on the Convai Chatbot component matches the character ID in the Convai dashboard.

Verify: Enter Play mode and call Get Chatbot Connection State on the Convai Chatbot component. The state should become Connected.


Cause — CharacterID not set on the chatbot component: UConvaiChatbotComponent requires a valid CharacterID to load character data from Convai. An empty or incorrect ID causes the connection attempt to fail.

Fix: Select the character Actor in the level or Blueprint editor. In the Details panel, find the Convai Chatbot component and set CharacterID to the character's ID from the Convai dashboard.

Verify: Bind the On Character Data Loaded event on the Convai Chatbot component or check that CharacterName is populated after Play begins.

Session does not start automatically

Symptom: The Convai Chatbot component is in the scene but no session is established until an explicit call is made, even when automatic start is expected.

Cause — bAutoInitializeSession is disabled: The bAutoInitializeSession property on UConvaiChatbotComponent controls whether the component establishes a session automatically on BeginPlay. When disabled, the session must be started from Blueprint or C++ code.

Fix: Select the Convai Chatbot component in the character Blueprint, open the Details panel, and enable bAutoInitializeSession. If you need manual control, call Start Session from the appropriate Blueprint event.

Verify: Enter Play mode and call Get Chatbot Connection State. With a valid key and CharacterID, the state should move from Connecting to Connected without a manual Start Session call.

Session times out before the character responds

Symptom: A session starts but the character never becomes ready. The Output Log shows:

Cause — bot-ready timeout exceeded: After the plugin establishes a connection, it waits for Convai to send the bot-ready signal. The default timeout is 45.0 seconds through the ClientReadyTimeoutSecs connection parameter. If the signal does not arrive, the plugin stops the client-ready handshake.

Fix:

  1. Confirm that the CharacterID is valid and published on the Convai dashboard.

  2. Check that the machine can reach https://realtime-api.convai.com/connect.

  3. Re-enter Play mode to create a fresh session.

Verify: Enter Play mode again. If the timeout was transient, the session should establish within a few seconds of Play starting.

Network request fails — firewall or proxy environment

Symptom: The plugin loads and the API key is valid, but all requests time out or fail with network errors in the Output Log.

Cause: Outbound connections to Convai may be blocked by a corporate firewall, VPN, or proxy. Source uses these Convai endpoints for runtime and editor diagnostics:

Endpoint
Protocol
Port
Purpose

https://realtime-api.convai.com/connect

HTTPS

443

Real-time session connection

https://api.convai.com

HTTPS

443

Convai API requests and editor diagnostics

Fix: Confirm that outbound HTTPS traffic on port 443 is permitted to both domains. If your organization requires a proxy, verify Unreal Engine HTTP traffic through your normal network tooling.

Verify: After adjusting network settings, enter Play mode and call Get Chatbot Connection State. The state should become Connected.

Handle connection errors in Blueprint

The Convai Chatbot component exposes Blueprint-callable state nodes and Blueprint-assignable events that help you handle failures at runtime.

Event
Fires when
Use for

On Failure

Any connection or session error occurs

Show an error message, disable the talking UI, or retry logic

On Character Data Loaded

Character metadata load completes and reports Success

Confirm authentication succeeded and CharacterName is populated

On Interrupted

The current speech turn is interrupted

Update the UI to show the character stopped speaking

To bind to On Failure in Blueprint:

  1. Select the Convai Chatbot component in your character Blueprint.

  2. In the Details panel, find the Events section and click the + button next to On Failure.

  3. A new event node is added to the Event Graph. Connect it to your error-handling logic — for example, printing to the screen or disabling the push-to-talk button.

On Failure fires without parameters. To see the error detail, read the Output Log under ConvaiChatbotComponentLog at the time the event fires — the log entry immediately preceding the failure event contains the error string.

For a complete diagnostics reference, see Diagnostics and log export.

Quick reference

Symptom
Log category to check
Likely cause

API key field empty in Project Settings

LogConvaiEditor or LogTemp

Key not written through the Convai editor window

Character does not respond, no log entries

ConvaiChatbotComponentLog

CharacterID not set or session not started

Failed to establish connection

ConvaiConnectionManagerLog

Invalid API key, invalid CharacterID, or blocked network

Failed to initialize session proxy

ConvaiConnectionManagerLog

Session proxy could not initialize

bot-ready not received within %.0fs

ConvaiSubsystemLog

Client-ready handshake timed out

All requests time out

LogConvai or ConvaiConnectionManagerLog

Outbound HTTPS traffic blocked

Session starts manually but not on BeginPlay

ConvaiChatbotComponentLog

bAutoInitializeSession is disabled

Key valid, character set, but no response

ConvaiSubsystemLog

Connection established but session did not become ready

Next steps

Audio and microphone issuesDiagnostics and log export

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