Vision frame sources
Configure the built-in Environment Webcam frame source, create its render target, and select the active vision component at runtime.
Built-in frame source
Properties on Environment Webcam
Property
Type
Default
Description
Properties inherited from UConvaiWebcamBase
Property
Type
Default
Description
Render target requirements
Setting
Value
Starting and stopping capture
Changing the active vision component at runtime
Using multiple vision components
Enabling late vision setup
Texture source type
Using a webcam image
Next steps
Vision usage examplesVision Blueprint referenceCustom vision componentsLast updated
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