> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision.md).

# Vision

Give Convai characters scene vision in Unreal Engine so they can respond to what is visible in the level during conversation.

Vision lets a Convai character see the Unreal level during conversation. You add a scene-capture component to the character, point it at the area the character should watch, and Convai uses those frames alongside speech.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>How vision works</strong><br>Understand how scene frames are captured, discovered, and sent to Convai during a session.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/how-vision-works.md">How vision works</a></td></tr><tr><td><strong>Vision quick start</strong><br>Add the Environment Webcam component to a character and confirm scene vision works in one Play In Editor session.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-quick-start.md">Vision quick start</a></td></tr><tr><td><strong>Vision frame sources</strong><br>Configure the built-in Environment Webcam component, its render target, capture rate, and active source selection.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-frame-sources.md">Vision frame sources</a></td></tr><tr><td><strong>Custom vision components</strong><br>Create a C++ frame source when the built-in Environment Webcam component does not cover your image pipeline.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/custom-vision-components.md">Custom vision components</a></td></tr><tr><td><strong>Vision Blueprint reference</strong><br>Reference for Blueprint-accessible vision enums, component properties, events, and Chatbot integration nodes.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-blueprint-reference.md">Vision Blueprint reference</a></td></tr><tr><td><strong>Vision usage examples</strong><br>Apply common Blueprint patterns for auto-start capture, manual start and stop, FPS tuning, and source switching.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-usage-examples.md">Vision usage examples</a></td></tr><tr><td><strong>Troubleshoot vision</strong><br>Diagnose missing visual context, failed starts, blank render targets, invalid sources, and capture-rate problems.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/troubleshoot-vision.md">Troubleshoot vision</a></td></tr></tbody></table>

### Next steps

Start with [How vision works](/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/how-vision-works.md) to understand the capture pipeline. Then follow [Vision quick start](/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-quick-start.md) before tuning capture settings in [Vision frame sources](/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-frame-sources.md) or applying patterns in [Vision usage examples](/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/vision/vision-usage-examples.md).


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