Speaker ID management
Create, list, and delete Speaker ID records from Unreal Blueprints so each player keeps a stable memory identity across sessions.
FConvaiSpeakerInfo
Field
Type
Description
Create a Speaker ID
List Speaker IDs
Delete a Speaker ID
When to use each operation
Goal
Operation
Next steps
End-user identityLTM Blueprint referenceLong-term memory usage examplesLast updated
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