For the complete documentation index, see llms.txt. This page is also available as Markdown.

Lip sync

Animate a character's face in sync with Convai speech using precomputed blendshape data and the Convai Face Sync AnimGraph node.

Lip sync makes a character's mouth and face move in time with its voice. When the character speaks, Convai sends face animation data alongside the audio so the two stay in sync — with no extra processing cost in Unreal Engine.

Next steps

Start with How lip sync works to understand the data pipeline and the six lip-sync modes. Then follow Lip sync quick start to get lip sync running on a MetaHuman character before moving into the reference pages.

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