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Troubleshoot character movement

Diagnose why Convai Move To or Convai Escort fails, reports an unexpected result code, or never reaches its destination.

Use this page to diagnose Convai Move To and Convai Escort failures by the Result Code each node reports on its Succeeded or Failed pin. Each entry follows a symptom / cause / fix / verify structure.

If you have not wired the nodes yet, start with Move a character to an object or Escort a character and return here only when a specific result code persists.

Before you start

  • Open the Convai Debug Overlay and select the moving character. The SURROUNDINGS panel shows — reached or — no path for the destination object, which narrows most result codes before you touch a Blueprint graph.

  • Confirm the moving pawn's AI Controller, movement component, and path-following component are all present — three of the result codes below exist specifically to name whichever one is missing.

Convai Move To reports Unknown Destination

Symptom: Convai Move To fires Failed with Result Code Unknown Destination.

Cause: The destination actor referenced by Destination.Ref disappeared or could not be resolved.

Fix:

  1. Confirm the actor set on Destination still exists in the level at the time the node fires.

  2. If the actor is spawned or destroyed dynamically, make sure the reference is set after the actor exists and cleared before it is destroyed.

Verify: Trigger the move again with a live actor reference. Result Code should no longer read Unknown Destination.

Convai Move To reports Unreachable

Symptom: Convai Move To fires Failed with Result Code Unreachable.

Cause: The destination is known, but no navmesh path reaches it from the character's current position — commonly no NavMesh coverage over the route, or every authored movement point is blocked.

Fix:

  1. Add or extend a Nav Mesh Bounds Volume over the route and the destination.

  2. If the destination uses movement points, check whether every enabled point is blocked. Either clear the obstruction or enable Use Object as Fallback on the destination's FConvaiObjectEntry so resolution falls back to the object itself when every point is unreachable.

  3. Open the Convai Debug Overlay and check the destination's row in SURROUNDINGS for — no path.

Verify: Trigger the move again. SURROUNDINGS should show — reached once the character arrives, and Result Code should read Reached.

Convai Move To reports Invalid Character

Symptom: Convai Move To fires Failed with Result Code Invalid Character.

Cause: Moving Actor is not a usable pawn.

Fix: Confirm Moving Actor is wired to a Pawn (or subclass, such as Character) actor reference, not a static mesh actor or another non-pawn type.

Verify: Trigger the move again with a valid pawn reference.

Convai Move To reports Missing AI Controller

Symptom: Convai Move To fires Failed with Result Code Missing AI Controller.

Cause: The pawn set as Moving Actor is not controlled by an AI Controller.

Fix: Assign an AAIController (or subclass) to the pawn — either set Auto Possess AI on the pawn to spawn one automatically, or possess it explicitly at runtime.

Verify: Confirm the pawn's controller is an AI Controller, then trigger the move again.

Convai Move To reports Missing Movement Component

Symptom: Convai Move To fires Failed with Result Code Missing Movement Component.

Cause: The pawn has no movement component.

Fix: Add a movement component to the pawn — for a Character, this is CharacterMovementComponent, added by default; for a custom Pawn, add a compatible movement component such as FloatingPawnMovement.

Verify: Confirm the pawn's Components panel lists a movement component, then trigger the move again.

Convai Move To reports Missing Path Following Component

Symptom: Convai Move To fires Failed with Result Code Missing Path Following Component.

Cause: The pawn's AI Controller has no path-following component.

Fix: Confirm the AI Controller is a standard AAIController (or subclass that retains its default path-following component) rather than a custom controller that removed it.

Verify: Trigger the move again after confirming the AI Controller's setup.

Convai Move To reports Missing Navigation Data

Symptom: Convai Move To fires Failed with Result Code Missing Navigation Data.

Cause: The world has no compatible navigation data for this pawn — typically no RecastNavMesh actor exists, or it does not cover the pawn's navigation agent properties.

Fix:

  1. Add a Nav Mesh Bounds Volume to the level if one does not exist.

  2. Confirm the pawn's navigation agent properties (radius, height) match a navigation data instance in the level.

Verify: Trigger the move again once NavMesh coverage exists for the pawn.

Convai Move To reports Move Failed

Symptom: Convai Move To fires Failed with Result Code Move Failed.

Cause: Unreal stopped the move even though the destination still resolved as reachable — for example, the pawn got physically stuck, or the underlying engine move request was interrupted.

Fix:

  1. Check for obstructions or collision issues along the resolved path.

  2. Confirm nothing else in the character's Blueprint is issuing a competing move or stop request while Convai Move To is active.

Verify: Trigger the move again in a clear path. Result Code should read Reached.

Convai Move To reports Already At Destination unexpectedly

Symptom: Convai Move To fires Succeeded immediately with Result Code Already At Destination, but you expected the character to walk somewhere.

Cause: The character is already within max(Acceptance Radius, 150 cm) of a movement point, or max(Acceptance Radius × 2, 150 cm) of the object's bounding-box footprint when no movement points are authored.

Fix: If the character should walk a visible distance, increase Acceptance Radius on the destination's FConvaiObjectEntry, or reposition the character or the destination so they start further apart.

Verify: Trigger the move again. Result Code should read Reached after visible movement.

Convai Escort reports Character Unavailable

Symptom: Convai Escort fires Failed with Result Code Character Unavailable.

Cause: Escorted Character disappeared or is not a valid escort target.

Fix: Confirm the actor referenced by Escorted Character still exists and is a valid pawn at the time the node fires.

Verify: Trigger the escort again with a live escorted-character reference.

Convai Escort reports Destination Unavailable

Symptom: Convai Escort fires Failed with Result Code Destination Unavailable.

Cause: Destination disappeared or could not be reached from the guiding character's current position — the same reachability conditions as Convai Move To's Unreachable.

Fix: Apply the same checks as Convai Move To reports Unreachable — NavMesh coverage, blocked movement points, and Use Object as Fallback.

Verify: Trigger the escort again. Both actors should reach the destination and Result Code should read Reached.

Convai Escort reports Invalid Escort Setup

Symptom: Convai Escort fires Failed with Result Code Invalid Escort Setup.

Cause: Escorting Actor is missing setup required by escort — for example, no AI Controller, the same prerequisite Convai Move To needs.

Fix: Confirm Escorting Actor meets the same prerequisites as Convai Move To's Moving Actor: an AI Controller, a movement component, and a path-following component.

Verify: Trigger the escort again after confirming the guiding character's setup.

Convai Escort reports Movement Failed

Symptom: Convai Escort fires Failed with Result Code Movement Failed.

Cause: Unreal stopped the owned movement before the escort reached its destination.

Fix: Apply the same checks as Convai Move To reports Move Failed — obstructions, collision, or a competing move request on the guiding character.

Verify: Trigger the escort again in a clear path.

Still blocked

If a result code is not listed here, or the character stops mid-move without reporting one, open the Convai Debug Overlay, select the character, and check its action queue and results ribbon for the exact failure note. Include the Result Code, Additional Note, and a description of the level's NavMesh coverage when reporting the issue.

Movement Blueprint referenceHow character movement worksInspect a character with the Convai Debug Overlay

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