> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement.md).

# Character movement

Find guides and references for making Convai characters walk to objects, escort the player to a destination, and author movement points.

The Convai Unreal Engine plugin exposes two Blueprint nodes — **Convai Move To** and **Convai Escort** — that send an AI-controlled character to a resolved destination. The destination can be a whole `Actor`, one of its components, or a designer-authored movement point placed on it. Both nodes share the same destination-resolution and navigation logic, so a character arrives the same way whether it is walking alone or leading another character. Use this section to understand how a destination is resolved, move a character to an object, escort another character, author movement points, and look up the Blueprint API.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>How character movement works</strong><br>Understand how a destination is resolved, how a movement point is chosen, and how arriving differs from already being there.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/how-character-movement-works.md">How character movement works</a></td></tr><tr><td><strong>Move a character to an object</strong><br>Use Convai Move To to send an AI-controlled character to an actor, a component, or a movement point.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/move-a-character-to-an-object.md">Move a character to an object</a></td></tr><tr><td><strong>Escort a character</strong><br>Use Convai Escort to lead another character to a destination, waiting when they fall behind.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/escort-a-character.md">Escort a character</a></td></tr><tr><td><strong>Author movement points</strong><br>Place designer-authored access points on a Convai Object so characters approach it from the right spot.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/author-movement-points.md">Author movement points</a></td></tr><tr><td><strong>Movement Blueprint reference</strong><br>Look up the Convai Move To and Convai Escort nodes, their inputs and outputs, and every result code.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/movement-blueprint-reference.md">Movement Blueprint reference</a></td></tr><tr><td><strong>Troubleshoot character movement</strong><br>Fix moves and escorts that fail, report the wrong result code, or never arrive.</td><td><a href="/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/features/character-movement/troubleshoot-character-movement.md">Troubleshoot character movement</a></td></tr></tbody></table>


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