> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/compatibility-and-requirements/unreal-engine-versions.md).

# Unreal Engine versions

The Convai Unreal Engine plugin <code class="expression">space.vars.unreal\_plugin\_version</code> uses Unreal Engine <code class="expression">space.vars.unreal\_min\_version</code> as its documented minimum engine version. The plugin manifest declares the same runtime, editor, animation graph, and vision modules for the plugin package. The `ConvaiEditor` window is disabled automatically on UE 5.0 and 5.1; it is available on UE 5.2 and later.

### Supported versions

| UE version    | Runtime (`Convai`) | `ConvaiEditor`     | `ConvaiAnimGraph` | `ConvaiVisionBase` |
| ------------- | ------------------ | ------------------ | ----------------- | ------------------ |
| 5.0           | Supported          | Window unavailable | Supported         | Supported          |
| 5.1           | Supported          | Window unavailable | Supported         | Supported          |
| 5.2 and later | Supported          | Supported          | Supported         | Supported          |

{% hint style="info" %}
The `ConvaiEditor` window requires UE 5.2 or later. On UE 5.0 and 5.1, the editor module logs `ConvaiEditor: Editor UI disabled - requires UE 5.2 or later` and exits the window setup path at startup.
{% endhint %}

### Module load phases

The plugin declares four modules. Their load phases determine when they become active during the editor or game startup sequence.

| Module             | Type           | Load phase       |
| ------------------ | -------------- | ---------------- |
| `Convai`           | `Runtime`      | `PreDefault`     |
| `ConvaiEditor`     | `Editor`       | `PostEngineInit` |
| `ConvaiAnimGraph`  | `UncookedOnly` | `Default`        |
| `ConvaiVisionBase` | `Runtime`      | `Default`        |

`ConvaiAnimGraph` is `UncookedOnly`, which means it is available for editor-time animation graph work but should not be treated as runtime module code in packaged builds.

### Version-specific notes

#### UE 5.0 and 5.1

The `ConvaiEditor` window is unavailable on these versions. Use Blueprint-based runtime setup and Project Settings configuration instead of the in-editor Convai window.

### Next steps

With your engine version confirmed, check which build platforms the plugin supports.

{% content-ref url="/pages/aLS9wREFDwmaOgsKQZ3Z" %}
[Unreal Engine platform support matrix](/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/compatibility-and-requirements/unreal-engine-platform-support-matrix.md)
{% endcontent-ref %}


---

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