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Unreal Engine versions

Reference for Convai Unreal Engine plugin version support, including module availability per UE version, load phases, and per-version setup notes.

The Convai Unreal Engine plugin 4.0.0-beta.21 uses Unreal Engine 5.0 as its documented minimum engine version. The plugin manifest declares the same runtime, editor, animation graph, and vision modules for the plugin package. The ConvaiEditor window is disabled automatically on UE 5.0 and 5.1; it is available on UE 5.2 and later.

Supported versions

UE version

Runtime (Convai)

ConvaiEditor

ConvaiAnimGraph

ConvaiVisionBase

5.0

Supported

Window unavailable

Supported

Supported

5.1

Supported

Window unavailable

Supported

Supported

5.2 and later

Supported

Supported

Supported

Supported

The ConvaiEditor window requires UE 5.2 or later. On UE 5.0 and 5.1, the editor module logs ConvaiEditor: Editor UI disabled - requires UE 5.2 or later and exits the window setup path at startup.

Module load phases

The plugin declares four modules. Their load phases determine when they become active during the editor or game startup sequence.

Module
Type
Load phase

Convai

Runtime

PreDefault

ConvaiEditor

Editor

PostEngineInit

ConvaiAnimGraph

UncookedOnly

Default

ConvaiVisionBase

Runtime

Default

ConvaiAnimGraph is UncookedOnly, which means it is available for editor-time animation graph work but should not be treated as runtime module code in packaged builds.

Version-specific notes

UE 5.0 and 5.1

The ConvaiEditor window is unavailable on these versions. Use Blueprint-based runtime setup and Project Settings configuration instead of the in-editor Convai window.

Next steps

With your engine version confirmed, check which build platforms the plugin supports.

Unreal Engine platform support matrix

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