For the complete documentation index, see llms.txt. This page is also available as Markdown.

Unreal Engine platform support matrix

Reference for Convai Unreal Engine plugin platform support, including build targets, engine plugin dependencies, and Android microphone access.

Use this reference to confirm which build targets the Convai Unreal Engine plugin supports, which engine plugin dependencies it enables, and what Android microphone access requires before packaging.

Supported platforms

Platform
Runtime support
Editor support
Notes

Win64

Supported

Yes

Supported by the Convai and ConvaiVisionBase module allowlists.

Android

Supported

No

Supported by the runtime module allowlists; requires microphone permission handling.

Other platforms

Not supported

Not supported

Not listed in the runtime module allowlists for this release.

macOS, Linux, and iOS are not supported in the current release.

Engine plugin dependencies

The Convai plugin declares the following engine plugin dependencies. These are enabled automatically when the Convai plugin is active; you do not need to enable them manually.

Dependency
Enabled by default
Required for

AudioCapture

Yes

Microphone input on Win64 and Android

AndroidPermission

Yes

Requesting microphone permission at runtime on Android

EditorScriptingUtilities

Yes

Editor tooling dependency; no user configuration required

PropertyAccessEditor

Yes

FConvaiTrackedProperty.PropertyPath Bind picker and property-binding details UI

Android microphone permission

Android builds require microphone access. The plugin declares android.permission.RECORD_AUDIO and uses the AndroidPermission dependency to request that permission at runtime, so the standard plugin flow does not require a separate Blueprint permission request.

Android toolchain setup is outside this plugin-specific reference. This page only describes the Convai plugin dependencies and microphone permission handling visible in the plugin source.

Next steps

With platform dependencies confirmed, check which character rigs are compatible with the plugin.

Character rig support

Last updated

Was this helpful?