Convai Unreal Engine plugin
Find installation guides, feature documentation, Blueprint reference, and troubleshooting pages for the Convai Unreal Engine plugin.
The Convai Unreal Engine plugin connects Unreal Engine 5 projects to Convai, bringing conversational AI into training simulations, interactive experiences, and games. Actors in a scene hold real-time voice and text conversations, express emotions, animate faces in sync with speech, and respond to player actions — all configurable per project. Core runtime workflows are Blueprint-first: configure characters, drive conversations, and wire most feature behavior from Blueprint graphs without writing C++. Each feature is opt-in and builds on the core components; add only what your project needs.
New to the plugin? Follow Getting started to install, configure your API key, and run your first AI character.
Learn the plugin
Features
Each feature is opt-in and builds on the core components.
Reference
Latest release
4.0.0-beta.21 includes gesture and pointing animations triggered automatically by LLM-issued character actions, UConvaiObjectComponent for tagging level actors with live scene properties, gaze-driven attention with silhouette highlight and on-screen cursor, and fuzzy enum matching so minor AI spelling variations no longer drop action parameters. See Release notes for the full changelog.
Next steps
Getting startedLast updated
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