Gaze and Attention
Two-system pipeline for natural eye and head behavior — Attention selects focus targets, Gaze drives procedural eye tracking, head rotation, saccades, and blinks.
Last updated
Was this helpful?
Two-system pipeline for natural eye and head behavior — Attention selects focus targets, Gaze drives procedural eye tracking, head rotation, saccades, and blinks.
The Gaze & Attention utility adds natural eye contact and head tracking to AI characters. It runs entirely inside Unity — no data is sent to Convai — and operates independently of the session lifecycle.
How Gaze and Attention works Understand the two-layer pipeline where Attention selects focus targets and Gaze drives procedural eye tracking, head rotation, and saccades.
Gaze and Attention quick start Add the three required components and see eye and head tracking working in Play Mode.
Attention and gaze profiles Field reference for all four gaze profile ScriptableObjects with defaults and tuning guidance.
Gaze and Attention usage examples Training, medical, and negotiation scenarios with Inspector and scripted configuration patterns.
Follow the Quick Start to add eye and head tracking to your first character, then read Attention and Gaze Profiles to understand how to adjust gaze behavior for your scenario.
Gaze and Attention quick startLast updated
Was this helpful?
Was this helpful?