Dialogue Animation

Drive body and head gesture animation from dialogue state and emotion using a pooled clip library and an AnimatorOverrideController — no per-clip animator states required.

The Dialogue Animation module drives body and head gesture animations on AI characters using dialogue state and detected emotion as inputs. It runs entirely inside Unity — no animation data is sent to Convai.

Next steps

Follow the Quick Start to get the module running on your first character, then read Animation Libraries & Profiles to understand how to customize clip selection for your scenario.

Dialogue Animation quick start

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