UI and Presentation
Optional, scene-level UI for displaying transcripts, surfacing notifications, and giving users a runtime settings panel — add only what your project needs.
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Optional, scene-level UI for displaying transcripts, surfacing notifications, and giving users a runtime settings panel — add only what your project needs.
The Convai Unity SDK ships a set of optional, scene-level UI components. These components consume data already produced by the runtime and render it locally in your scene — none of them send data to Convai or require an active connection to display.
Each component is independent. Add only what your training simulation, interactive experience, or game requires.
Transcript UI Add scrollable chat or fixed-position subtitle display to your scene with the built-in prefab or a custom implementation.
Transcript History and Queries Query the full room turn timeline, filter by participant, and react to transcript changes from code.
Chat and Subtitle Modes Compare the two built-in display modes, configure Inspector fields, and add per-response feedback buttons.
Notification System Surface toast-style alerts for session errors, status changes, and custom in-scene events.
Settings Panel Give users a runtime panel to adjust microphone, transcript mode, and conversation preferences.
Customizing UI components Restyle the built-in transcript, notification, and settings panel UI using character visibility filters or prefab swapping.
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