XR headsets

Find guides for deploying the Convai Unity SDK on XR headsets, including Meta Quest Vision passthrough setup and custom XR frame source implementation.

The Convai Unity SDK runs on Android-based XR headsets (Meta Quest, Horizon OS, Android XR) and Windows XR headsets without extra configuration for core features. Voice conversation, lip sync, actions, emotion, and long-term memory work the same as on any other supported platform. Vision is the only feature that requires XR-specific integration work — and only when you want the AI character to see the real world through the headset's cameras.

Core feature support

Feature
Android XR (Meta Quest, Horizon OS)
Windows XR

Voice conversation

✅ Full

✅ Full

Lip sync

✅ Full

✅ Full

Actions

✅ Full

✅ Full

Emotion

✅ Full

✅ Full

Long-Term Memory

✅ Full

✅ Full

Narrative Design

✅ Full

✅ Full

Vision (passthrough)

QuestVisionFrameSource (Quest 3 / 3S only)

⚠️ Custom IVisionFrameSource required

Spatial audio

✅ Full

✅ Full

For Android-based XR headsets, all core setup follows the Android platform guide — including the RECORD_AUDIO manifest declaration and runtime permission flow.

iOS and Android

Vision is the only feature that varies between XR platforms. The decision tree below shows when extra setup is needed:

Vision on Meta Quest

QuestVisionFrameSource streams the passthrough camera feed from a Meta Quest 3 or 3S headset to Convai, enabling the AI character to see and respond to the real world the learner is looking at. The component uses reflection to bind to the Meta XR SDK's PassthroughCameraAccess at runtime — the Convai SDK has no hard compile-time dependency on any Meta SDK package.

For the complete setup guide, Inspector reference, and troubleshooting steps, see the Meta Quest Vision setup page.

Vision on other XR platforms

No built-in frame source exists for non-Meta XR headsets — OpenXR-only devices, Windows Mixed Reality, HoloLens, or Android XR platforms that do not expose a passthrough camera through the Meta XR SDK.

To enable Vision on these devices, implement IVisionFrameSource and supply frames from your XR SDK's camera API:

Assign your custom source to ConvaiVisionPublisher via its Inspector field. See the Vision feature documentation for the full IVisionFrameSource contract, publishing policies, and debug preview setup.

Next steps

Meta Quest Vision setupiOS and Android

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