Create a custom lip sync map
Create a ConvaiLipSyncMapAsset to route stream blendshape channels to your character's actual SkinnedMeshRenderer blendshape names, with per-channel multiplier and clamp tuning.
Usage examples
Example 1: ARKit stream to a custom rig
Source blendshape
Target names
Example 2: Reducing jaw movement intensity
Next steps
Validate your setupLast updated
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