Narrative design
Find guides for setting up, configuring, scripting, and troubleshooting the Narrative Design system in the Convai Unity SDK.
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Find guides for setting up, configuring, scripting, and troubleshooting the Narrative Design system in the Convai Unity SDK.
Narrative Design gives Convai characters a structured story graph of sections and triggers. This section covers everything from understanding the runtime model to the complete scripting API.
How narrative design works Understand the runtime pipeline, sections, triggers, template keys, and component placement.
Narrative design quick start Add a Manager and a collision trigger to a character and confirm a section change in Play Mode.
Configure the narrative design manager Add, sync, and configure the Manager component — the listening post for section transitions.
Configure narrative design triggers Place world triggers with collision, proximity, timer, or manual activation.
Configure narrative template keys Inject runtime values into the character's narrative objectives from the Inspector or code.
Narrative design scripting reference Full C# API reference for IConvaiNarrativeDesign, NarrativeDesignFetcher, and programmatic control.
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