> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unity-sdk/features/emotion/emotion-taxonomy.md).

# Emotion taxonomy

The taxonomy translates the Convai backend's raw emotion strings into the canonical labels the rest of the system uses. When the server sends `"happy"`, the taxonomy resolves that alias to `"joy"` so that the accumulator and output bindings — which are keyed on canonical labels — know exactly which score to update. The SDK ships with a nine-emotion Plutchik-inspired default; author a custom `EmotionTaxonomyAsset` when you need a different vocabulary or additional server aliases.

### Built-in Plutchik taxonomy

When the `taxonomy` field on a `ConvaiEmotionProfile` is left empty, the system synthesises the following set at runtime. This default covers all emotions the Convai backend currently produces and requires no asset to be created.

| Canonical label | Server aliases                                | Default mouth influence |
| --------------- | --------------------------------------------- | ----------------------- |
| `neutral`       | `calm`, `idle`                                | 0.0                     |
| `joy`           | `happy`, `happiness`, `ecstasy`, `serenity`   | 0.6                     |
| `trust`         | `acceptance`, `admiration`                    | 0.3                     |
| `fear`          | `afraid`, `apprehension`, `terror`, `fearful` | 0.4                     |
| `surprise`      | `amazement`, `distraction`, `surprised`       | 0.5                     |
| `sadness`       | `sad`, `pensiveness`, `grief`                 | 0.3                     |
| `disgust`       | `disgusted`, `loathing`, `boredom`, `bored`   | 0.4                     |
| `anger`         | `angry`, `annoyance`, `rage`                  | 0.55                    |
| `anticipation`  | `interest`, `vigilance`                       | 0.45                    |

**Default mouth influence** is a per-emotion hint (0–1) that tells the facial blendshape compositor how much an emotion-driven mouth shape should contribute when the character is not speaking. During active speech, LipSync overrides mouth blendshapes according to phoneme data; outside of speech, this value controls how strongly the emotional pose shapes the mouth region.

### How alias resolution works

Every time the backend emits an emotion, the controller calls `IEmotionTaxonomy.TryResolve(serverLabel, out EmotionDescriptor descriptor)`. The resolver checks canonical labels first, then the full alias list across all entries.

* If the label resolves successfully, the corresponding canonical label and descriptor are used throughout the pipeline.
* If the label does **not** resolve, the controller silently falls back to the neutral descriptor. **No console warning is produced.** The pipeline continues running normally, writing neutral scores every frame.

**Example:** The backend sends `"happy"` → `TryResolve` finds `"happy"` in the aliases list of the `joy` entry → the accumulator sets the target score for `"joy"`.

{% hint style="warning" %}
When the server sends a label that is not in the taxonomy, the failure is silent — no console warning appears and no error is logged. The character simply returns to neutral as if no emotion signal arrived. If a specific emotion never appears on your character, it is likely that the server label is not covered by the active taxonomy. See [Troubleshoot emotion](/api-docs/plugins-and-integrations/convai-unity-sdk/features/emotion/troubleshooting-and-diagnostics.md#unknown-server-labels-silent-neutral-fallback) for how to detect and fix this.
{% endhint %}

### Creating a custom taxonomy asset

In the Project window, right-click inside your `Assets/` folder and choose:

**Create → Convai → Embodiment → Emotion Taxonomy**

A new asset named `EmotionTaxonomy` appears. Select it to edit the entries list in the Inspector.

#### EmotionTaxonomyEntry fields

| Field                   | Type           | Description                                                                                                                                                                                                                                                          |
| ----------------------- | -------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `label`                 | `string`       | The canonical, lowercase label used throughout the pipeline (e.g. `"joy"`). Must be unique within the taxonomy.                                                                                                                                                      |
| `aliases`               | `List<string>` | All server-side strings that should resolve to this entry (e.g. `"happy"`, `"happiness"`).                                                                                                                                                                           |
| `complements`           | `List<string>` | Canonical labels of emotions that suppress neutral alternation when active. If a complement emotion is currently scoring above zero, the neutral alternator skips its fade cycle for that entry. In the built-in taxonomy, `joy` and `trust` are mutual complements. |
| `defaultMouthInfluence` | `float` (0–1)  | Mouth influence hint for LipSync blending. See the built-in table above for reference values.                                                                                                                                                                        |
| `isNeutral`             | `bool`         | Marks this entry as the taxonomy's neutral baseline — the decay target for the accumulator and the destination state during neutral alternation.                                                                                                                     |

{% hint style="warning" %}
**Exactly one entry must have `isNeutral = true`.** The accumulator uses the neutral entry as its decay anchor. If no entry is marked neutral, or if more than one is marked neutral, the system logs a warning and synthesises a fallback — but expressions will not settle correctly at runtime. The console warning messages are:

* `[EmotionTaxonomyAsset] No entry marked neutral; synthesized 'neutral' fallback.` — no neutral entry found
* `[EmotionTaxonomyAsset] N entries are marked IsNeutral; only the first will be used.` — multiple neutral entries found
  {% endhint %}

#### Assigning a custom taxonomy to a profile

1. Open your `ConvaiEmotionProfile` asset.
2. Drag the custom `EmotionTaxonomyAsset` into the **Taxonomy** field.
3. The controller picks up the new taxonomy the next time the profile is applied — immediately in Play Mode, and immediately in Edit Mode because `ConvaiEmotionController` carries `[ExecuteAlways]` from its base class.

### When to create a custom taxonomy

The built-in Plutchik set covers all emotions the Convai backend currently sends. A custom taxonomy is worth creating when:

* Your Convai configuration uses custom emotion labels that differ from the built-in aliases.
* You want to use a different conceptual model — for example, Ekman's six basic emotions — and map multiple server aliases onto fewer canonical buckets.
* You want to adjust `defaultMouthInfluence` values for specific emotions to better suit your character's rig.
* You need to define `complements` relationships that prevent neutral alternation from interrupting specific emotion combinations in your application's flow.

### Next steps

{% content-ref url="/pages/OM0Nzbb46ldsnhmYvu6a" %}
[Emotion scripting API](/api-docs/plugins-and-integrations/convai-unity-sdk/features/emotion/scripting-api.md)
{% endcontent-ref %}

{% content-ref url="/pages/N6zov1sJHXMKI44gRL56" %}
[Troubleshoot emotion](/api-docs/plugins-and-integrations/convai-unity-sdk/features/emotion/troubleshooting-and-diagnostics.md)
{% endcontent-ref %}


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