> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions.md).

# Character actions

Character actions enable NPC characters to respond to player requests with physical in-scene behaviors — navigation, object interaction, animations, and custom gameplay logic. `ConvaiActionDispatcher` can gate the first action in a batch until the character starts speaking, when the action opts in with `WaitForBotSpeech`. Runtime updates to actions, objects, characters, and attention take effect only after Convai confirms them. This section covers everything from a first working setup to the complete scripting API.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>How character actions work</strong><br>Understand the pipeline, key concepts, required components, and built-in executors.</td><td><a href="/pages/mqkxc4D6OCQA9OVVDCLv">/pages/mqkxc4D6OCQA9OVVDCLv</a></td></tr><tr><td><strong>Character actions quick start</strong><br>Add a working Move To action to your NPC — no scripting required.</td><td><a href="/pages/M9Lh8OZ24Oqv9SmxMjzb">/pages/M9Lh8OZ24Oqv9SmxMjzb</a></td></tr><tr><td><strong>Configure character actions</strong><br>Full reference for <code>ConvaiActionConfigSource</code> — action definitions, targets, and connect-time overrides.</td><td><a href="/pages/u3JAohXiqBNMG6zZ5m60">/pages/u3JAohXiqBNMG6zZ5m60</a></td></tr><tr><td><strong>Update character actions at runtime</strong><br>Apply <code>ConvaiActionConfigPatch</code> updates to actions, objects, characters, and attention while a session is active, confirmed by the backend ACK.</td><td><a href="/pages/KujMCkE0oVyqYjXPi4UQ">/pages/KujMCkE0oVyqYjXPi4UQ</a></td></tr><tr><td><strong>Action executors</strong><br>Reference for all seven executor components with Inspector field tables.</td><td><a href="/pages/6RYF3LHemCYzxRfZpueZ">/pages/6RYF3LHemCYzxRfZpueZ</a></td></tr><tr><td><strong>Dispatcher and batch policies</strong><br>Configure how <code>ConvaiActionDispatcher</code> handles concurrent batches and step failures.</td><td><a href="/pages/L2RNE4SlLqEb39SpjbDU">/pages/L2RNE4SlLqEb39SpjbDU</a></td></tr><tr><td><strong>Write a custom action executor</strong><br>Implement <code>IConvaiActionExecutor</code> to create project-specific behaviors for any action.</td><td><a href="/pages/yKmOPjUYIRCR4eqPYD0A">/pages/yKmOPjUYIRCR4eqPYD0A</a></td></tr><tr><td><strong>Attention and reference grounding</strong><br>Keep Convai's target resolution aligned with what the player is focused on at runtime.</td><td><a href="/pages/RKSqmXPbQonS4iJeIfiO">/pages/RKSqmXPbQonS4iJeIfiO</a></td></tr><tr><td><strong>Character actions scripting reference</strong><br>Complete public API for all action system types, events, enums, and components.</td><td><a href="/pages/73HufYIPX0JRnnAsGDbk">/pages/73HufYIPX0JRnnAsGDbk</a></td></tr><tr><td><strong>Character actions examples</strong><br>Five progressive scenarios from no-code Inspector setup to scripted batch injection and speech-synced timing.</td><td><a href="/pages/f7muso7lrEOfJU9hnYeK">/pages/f7muso7lrEOfJU9hnYeK</a></td></tr><tr><td><strong>Troubleshoot character actions</strong><br>Diagnose action pipeline issues with <code>ConvaiActionDebugProbe</code> and a symptom/cause/fix reference.</td><td><a href="/pages/LZcDaILUbaCK85OVcPJ6">/pages/LZcDaILUbaCK85OVcPJ6</a></td></tr></tbody></table>


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