> For the complete documentation index, see [llms.txt](https://docs.convai.com/api-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions.md).

# Character actions

Find the Actions Editor, executor reference, dispatcher configuration, scripting API, and usage guides for Convai character actions in Unity.

Character actions let a Convai character respond to what a player says with an in-scene behavior — walking to a target, making eye contact, playing a gesture, or running your own gameplay code. Convai identifies which action to run and what to target; the Actions Editor is where you add and configure the 21 built-in executors that carry it out, or wire in your own. This section covers everything from your first action to the full scripting API.

Several built-in executors run through the Gaze and Body Animation embodiment modules, so a character needs the matching module installed before those actions work — see [Embodiment](/api-docs/plugins-and-integrations/convai-unity-sdk/embodiment.md).

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>How character actions work</strong><br>Understand the pipeline, key concepts, required components, and built-in executors.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/how-character-actions-work.md">How character actions work</a></td></tr><tr><td><strong>Character actions quick start</strong><br>Add a ready-made action to your NPC from the Actions Editor's starter catalog — no scripting required.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/quick-start.md">Character actions quick start</a></td></tr><tr><td><strong>Actions Editor</strong><br>Reference for the Actions Editor window: the Add Action catalog, and one-click executor provisioning.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/actions-editor.md">Actions Editor</a></td></tr><tr><td><strong>Configure character actions</strong><br>Full reference for <code>ConvaiActionConfigSource</code> — action definitions, targets, and connect-time overrides.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/configuring-actions.md">Configure character actions</a></td></tr><tr><td><strong>Update character actions at runtime</strong><br>Apply <code>ConvaiActionConfigPatch</code> updates to actions, objects, characters, and attention while a session is active, confirmed by Convai's acknowledgment.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/update-actions-at-runtime.md">Update character actions at runtime</a></td></tr><tr><td><strong>Action executors</strong><br>Reference for all 21 executor components with Inspector field tables.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/action-executors.md">Action executors</a></td></tr><tr><td><strong>Dispatcher and batch policies</strong><br>Configure how <code>ConvaiActionDispatcher</code> handles concurrent batches and step failures.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/dispatcher-and-batch-policies.md">Dispatcher and batch policies</a></td></tr><tr><td><strong>Write a custom action executor</strong><br>Implement <code>IConvaiActionExecutor</code> to create project-specific behaviors for any action.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/writing-custom-executors.md">Write a custom action executor</a></td></tr><tr><td><strong>How action target resolution works</strong><br>How a command's target words are matched to real objects in your scene, and how attention narrows the match.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/attention-and-reference-grounding.md">How action target resolution works</a></td></tr><tr><td><strong>Character actions scripting reference</strong><br>Complete public API for all action system types, events, enums, and components.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/actions-scripting-reference.md">Character actions scripting reference</a></td></tr><tr><td><strong>Character actions examples</strong><br>Six progressive scenarios from no-code Inspector setup to scripted batch injection, speech-synced timing, and observation actions.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/usage-examples.md">Character actions examples</a></td></tr><tr><td><strong>Troubleshoot character actions</strong><br>Diagnose action pipeline issues with the Action Troubleshooter and a symptom/cause/fix reference.</td><td><a href="/api-docs/plugins-and-integrations/convai-unity-sdk/features/character-actions/debugging-and-troubleshooting.md">Troubleshoot character actions</a></td></tr></tbody></table>


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