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Embodiment quick start

Add the Gaze module to an existing Convai character so it makes eye contact with the player, visible immediately in Play mode.

Add the Gaze module to an existing Convai character and confirm that the character makes eye contact with the player in Play mode. Use this page once you have a working ConvaiCharacter in your scene and want to see embodiment behavior for the first time before configuring the other four modules.


Prerequisites

  • A ConvaiCharacter in your scene that already connects and responds — complete Validate your setup first if you have not.

  • An Animator on the character. A Humanoid rig lets Convai map the head and eyes automatically; a Generic rig works too once a Character Rig binding assigns at least the head.

You do not need to author a settings asset before trying a module. Every module runs on built-in defaults tuned to look right — a profile is for reshaping the behavior later, not for turning the module on.


Add the Gaze module

1

Select the character

In the Hierarchy, select the GameObject that carries the ConvaiCharacter component.

2

Add the Gaze component

In the Inspector, select Add Component, then Convai > Embodiment > Gaze. This adds ConvaiGazeController to the character.

Convai also adds the shared infrastructure the module needs — an EmbodimentContext and a StandardRigBinding — automatically. You do not add these yourself.

3

Review the rig detection

Open Convai > Embodiment Editor and select the Setup tab. Select Set Up This Character to see which face-blendshape convention Convai detected and how confident that detection was, and which bones resolved.

This step is optional — Gaze already works without it — but it is how you see what Convai worked out before you enter Play mode.


Verify the setup

Enter Play mode and start a conversation with the character. Gaze's default eye contact mode is Natural — the character's eyes and head should visibly track you as you move around it, instead of staying fixed on a point in space.


Troubleshooting

If the character's eyes and head do not move, open Convai > Embodiment Editor > Setup and check the detected rig convention and its confidence — a low-confidence detection is the most common cause. See Character rig setup to fix bone or blendshape mapping, or Troubleshoot embodiment for the full set of failure modes.


Next steps

How embodiment worksCharacter rig setupEmbodiment presets

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