For the complete documentation index, see llms.txt. This page is also available as Markdown.

Body language profile reference

Every field on a Convai character's Body Language profile asset, grouped by section, with its default value and numeric range.

Reference for every field on ConvaiBodyLanguageProfile, the single authoring asset for the Convai Body Language module. Create one with Assets > Create > Convai > Embodiment > Body Language Profile, or leave a character with no profile assigned to run on the module's built-in defaults.

Expressiveness

The single dial that scales amplitude, frequency, and richness coherently across posture, breath, sway, stance, gesticulation, reactions, hand micro-motion, and head gestures.

Field
Default
Range
Controls

Expressiveness Preset

Natural

Subtle / Natural / Expressive / Theatrical / Custom

The resolved expressiveness anchor. Custom uses Custom Expressiveness instead of a fixed anchor.

Custom Expressiveness

0.5

01

Used only when Expressiveness Preset is Custom.

Set the runtime value at any time with ConvaiBodyLanguageController.Expressiveness (01), which wins over the profile until the next profile hot-swap. See Tune expressiveness.

Signals

Speech-pulse analyzer tuning for the fast gesticulation channel. Rarely needs adjustment per character.

Field
Default
Range
Controls

Attack Seconds

0.05

0.0051

Speech-energy envelope smoothing while energy is rising.

Release Seconds

0.15

0.012

Speech-energy envelope smoothing while energy is falling.

Baseline Window Seconds

2.5

0.230

Time constant of the slow adaptive baseline that tracks resting noise level.

Onset Threshold Above Baseline

0.12

0.011

How far above baseline the envelope must rise to count as a speech onset.

Release Hysteresis Fraction

0.5

0.051

Fraction of the onset threshold the envelope must fall back below before a release fires.

Emphasis Derivative Threshold

1.6

0.120

Positive envelope derivative (units/second) that qualifies as an emphasis spike.

Refractory Seconds

0.22

02

Minimum seconds between two fired speech pulses, regardless of kind.

Sustain Interval Seconds

0.9

0.110

Cadence of the sustain heartbeat while speech stays continuously active.

State policies

State Policies is a per-DialogueState table (Idle, Attending, Listening, Thinking, Speaking, Reacting, Interrupted, Settling). An unlisted state falls back to the Idle entry. Each row exposes:

Field
Range
Controls

Gesticulation Enabled

bool

Whether co-speech gesticulation (head-beats, posture pulses) is eligible in this state.

Gesticulation Intensity

01

Overall gesticulation intensity while enabled.

Listening Posture Enabled

bool

Whether embodied-listening posture (lean-in, stillness) engages in this state.

Listening Lean In

01

Lean-in fraction of the posture range while listening posture is engaged.

Posture Openness Bias

-11

Positive opens/lifts the chest; negative rounds/closes it.

Sagittal Lean Bias

-11

Positive leans toward the interlocutor; negative retracts.

Ambient Drift

01

How much the character sways on the spot in this state. 0 holds the character completely still.

Breath Rate Cpm

430

Breathing rate in cycles per minute for this state.

Breath Depth

01

Breathing depth relative to the profile's breath calibration.

Breath Irregularity

01

0 is a steady rhythm; 1 is held/uneven breaths.

Fidgets Enabled

bool

Whether idle micro-fidgets are eligible in this state.

Fidget Rate

01

Relative fidget rate while fidgets are enabled.

Policy Transition Seconds (default 0.4, range 020) sets how many seconds policy values blend when the dialogue state changes; 0 snaps.

Posture

Field
Default
Range
Controls

Max Openness Degrees

14°

130°

Spine rotation a full ±1 openness bias maps to.

Max Lean Degrees

12°

130°

Spine rotation a full ±1 sagittal lean bias maps to.

Max Tension Degrees

130°

Shoulder rotation a full ±1 shoulder tension bias maps to.

Posture Spring Sharpness

4

0.520

Posture spring settle speed — higher settles faster.

Posture Max Angular Speed

90°/s

10720°/s

Hard angular speed clamp for the posture spring.

Posture Target Slew Seconds

1.5s

0.110s

Seconds over which the posture target slews toward a new state/emotion goal.

Posture Fade Seconds

0.6s

0.055s

Seconds over which the posture/breath master weight fades on disable or full-body suppression.

Max Lateral Shift Degrees

115°

Spine rotation a full ±1 lateral weight-shift (fidget/thinking asymmetry) target maps to.

Stance & sway

Field
Default
Range
Controls

Enable Weight Shifts

on

bool

Master toggle for the periodic pelvis weight-shift program.

Weight Shift Interval Seconds

20s

690s

Mean seconds between weight-shift cycles (state-scaled).

Weight Shift Interval Variance Seconds

8s

030s

Random variance applied to the weight-shift interval.

Weight Shift Transfer Seconds

2.2s

0.85s

Seconds over which a weight shift transfers to its new target.

Max Pelvis Offset Centimeters

3cm

06cm

Lateral weight-shift travel. Values above roughly 4cm need leg compensation to avoid foot slide.

Max Pelvis Obliquity Degrees

2.5°

0

Pelvis obliquity (hip-hike) at a full ±1 weight-shift.

Max Pelvis Yaw Degrees

0

Pelvis yaw at a full ±1 weight-shift.

Enable Leg Compensation

on

bool

Pins the feet during weight shifts via internal two-bone leg IK. Auto-inactive when the leg chain does not resolve.

Enable Ambient Sway

on

bool

Master toggle for the continuous band-limited postural sway.

Max Sway Degrees

0.6°

0

Spine rotation a full ±1 postural sway sample maps to.

Head gestures

Peak amplitudes for the scripted Nod/Shake/Tilt head-gesture programs (see Trigger gestures and reactions).

Field
Default
Range
Controls

Head Gesture Nod Max Pitch Degrees

115°

Peak pitch a full-intensity Nod reaches.

Head Gesture Shake Max Yaw Degrees

115°

Peak yaw a full-intensity Shake reaches.

Head Gesture Tilt Max Roll Degrees

115°

Peak roll a full-intensity Tilt reaches.

Head Gesture Refractory Seconds

0.6s

05s

Minimum seconds after a head gesture completes before the next one may start.

Head Gesture Refractory Variance Seconds

0.25s

02s

Random variance applied to the refractory window.

Gesticulation

Co-speech beat and semantic-cue tuning.

Field
Default
Range
Controls

Beat Min Interval Seconds

1.2s

0.33s

Minimum seconds between fast-channel co-speech beats.

Beat Interval Variance Seconds

0.35s

02s

Random variance added to the beat minimum interval.

Beat Head Intensity

0.5

01

Scales the head-gesture amplitude a fast-channel beat requests.

Posture Pulse Amplitude

0.35

01

Scales how much the posture-pulse envelope adds on top of the continuous lean target on a beat.

Posture Pulse Attack Seconds

0.08s

0.020.2s

How fast an accent reaches its peak.

Posture Pulse Decay Seconds

0.35s

0.11s

Posture-pulse decay time back to the continuous lean target.

Energy To Intensity Gain

1

02

Multiplies a speech pulse's strength before it scales beat/posture-pulse amplitude.

Statistical Cadence Interval Seconds

2.5s

16s

Mean seconds between accents when no speech-energy provider is registered.

Statistical Cadence Variance Seconds

1s

03s

Random variance applied to the statistical cadence interval.

Upper Body Suppression Posture Weight

0.75

01

Posture weight fraction retained under UpperBody gesture suppression. Breathing stays at full weight regardless.

Semantic Cue Refractory Seconds

2.5s

0.510s

Minimum seconds between semantic gesture-cue emissions.

Max Shrug Degrees

010°

Peak shoulder lift of the procedural one-shot shrug triggered by an Uncertain gesture cue.

Gesticulation: hands

Field
Default
Range
Controls

Enable Hand Micro

on

bool

Whether idle wrist/finger micro-motion is applied between authored gestures.

Max Finger Curl Degrees

2.5°

0

Peak finger-proximal curl of the idle hand micro-motion at full weight.

Max Wrist Micro Degrees

0

Peak wrist micro-motion of the idle hand micro-motion at full weight.

Enable Procedural Gesture Fallback

on

bool

Generate conservative procedural arm/hand gestures when no Body Animation performer accepts a semantic cue.

Procedural Gesture Amplitude

1

0.251.5

Amplitude multiplier for the procedural gesture fallback.

Listening & fidgets

Field
Default
Range
Controls

Fidget Gap Seconds

3.5s

110s

Mean seconds between fidget weight-shift cycles at full Fidget Rate.

Fidget Ease Seconds

0.9s

0.23s

Ease-in/ease-out duration of a single fidget weight-shift.

Fidget Hold Seconds

2.2s

0.56s

Hold duration at the peak of a fidget weight-shift before easing back.

Listening Tilt Cadence Seconds

6s

215s

Mean seconds between listening tilt-hold head gestures while listening posture is engaged.

Listening Tilt Intensity

0.5

01

Intensity of the listening tilt-hold head gesture.

Breathing

Field
Default
Range
Controls

Max Breath Chest Expansion Degrees

4.5°

0.2

Chest/upper-chest expansion a full-depth inhale maps to.

Max Breath Shoulder Lift Degrees

2.2°

0.1

Shoulder lift a full-depth inhale maps to.

Enable Breath Adaptive Layering

on

bool

Ducks procedural breathing against baked idle-clip breathing to prevent beat interference.

Breath Head Stabilization

0.35

01

How level the head stays against breathing chest motion.

Enable Catch Breath

on

bool

Allow a catch-breath motion when the character is interrupted.

Enable Sigh

on

bool

Allow a sigh-length breath motion when the conversation settles. Motion only — no audio.

Enable Inhale Before Speaking

on

bool

Draw a brief deeper, faster inhale as the character begins to speak.

Exertion Rate Boost

0.4

01.5

Additional breathing-rate multiplier at full locomotion exertion. Requires Body Animation's exertion signal; a no-op without it.

Exertion Depth Boost

0.5

01.5

Additional breathing-depth multiplier at full locomotion exertion. Requires Body Animation's exertion signal; a no-op without it.

Emotion

Field
Default
Controls

Enable Emotion Modulation

on

Bias posture, gesture, and breath by the character's current emotion. A no-op with no Emotion module on the character.

Emotion Modifiers

hand-tuned neutral, joy, sadness, anger, fear, surprise, disgust rows

Per-emotion-label Openness Bias / Lean Bias (-11), Shoulder Tension Bias (-11), Gesture Intensity Scale / Gesture Rate Scale / Breath Rate Scale / Breath Depth Scale (02) applied while that emotion is dominant.

Valence Arousal Fallback

on

For an emotion label with no row in Emotion Modifiers, derive a modifier from its valence and arousal instead of ignoring it.

Reactions

Field
Default
Range
Controls

Enable Reactions

on

bool

Master toggle for one-shot bodily reactions — both autonomous emotion-spike triggers and scripted TriggerReaction calls.

Max Flinch Degrees

012°

Spine/shoulder rotation a full-intensity SurpriseFlinch reaches.

Max Amusement Bounce Degrees

1.2°

0

Chest rotation a full-intensity AmusementBounce reaches.

Idle presence

Field
Default
Controls

Enable Idle Macro Cycles

on

Slowly drift breath depth, sway amplitude, and fidget cadence together over several minutes, so a long idle never settles into a visibly repeating baseline.

Camera-distance LOD

Field
Default
Controls

Enable Camera Distance Lod

on

Scale sway and idle hand motion by distance from the main camera: slightly larger far away, slightly subtler in an extreme close-up, neutral at a normal conversational distance. Never affects breathing, posture, or gestures.

Diagnostics

Field
Default
Values
Controls

Trace Verbosity

Off

Off / State / Detail / Firehose

Diagnostics verbosity for this character's body language trace, logged under LogCategory.BodyLanguage.

Next steps

Tune expressivenessBody language scripting reference

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