Body language profile reference
Every field on a Convai character's Body Language profile asset, grouped by section, with its default value and numeric range.
Reference for every field on ConvaiBodyLanguageProfile, the single authoring asset for the Convai Body Language module. Create one with Assets > Create > Convai > Embodiment > Body Language Profile, or leave a character with no profile assigned to run on the module's built-in defaults.
Expressiveness
The single dial that scales amplitude, frequency, and richness coherently across posture, breath, sway, stance, gesticulation, reactions, hand micro-motion, and head gestures.
Expressiveness Preset
Natural
Subtle / Natural / Expressive / Theatrical / Custom
The resolved expressiveness anchor. Custom uses Custom Expressiveness instead of a fixed anchor.
Custom Expressiveness
0.5
0–1
Used only when Expressiveness Preset is Custom.
Set the runtime value at any time with ConvaiBodyLanguageController.Expressiveness (0–1), which wins over the profile until the next profile hot-swap. See Tune expressiveness.
Signals
Speech-pulse analyzer tuning for the fast gesticulation channel. Rarely needs adjustment per character.
Attack Seconds
0.05
0.005–1
Speech-energy envelope smoothing while energy is rising.
Release Seconds
0.15
0.01–2
Speech-energy envelope smoothing while energy is falling.
Baseline Window Seconds
2.5
0.2–30
Time constant of the slow adaptive baseline that tracks resting noise level.
Onset Threshold Above Baseline
0.12
0.01–1
How far above baseline the envelope must rise to count as a speech onset.
Release Hysteresis Fraction
0.5
0.05–1
Fraction of the onset threshold the envelope must fall back below before a release fires.
Emphasis Derivative Threshold
1.6
0.1–20
Positive envelope derivative (units/second) that qualifies as an emphasis spike.
Refractory Seconds
0.22
0–2
Minimum seconds between two fired speech pulses, regardless of kind.
Sustain Interval Seconds
0.9
0.1–10
Cadence of the sustain heartbeat while speech stays continuously active.
State policies
State Policies is a per-DialogueState table (Idle, Attending, Listening, Thinking, Speaking, Reacting, Interrupted, Settling). An unlisted state falls back to the Idle entry. Each row exposes:
Gesticulation Enabled
bool
Whether co-speech gesticulation (head-beats, posture pulses) is eligible in this state.
Gesticulation Intensity
0–1
Overall gesticulation intensity while enabled.
Listening Posture Enabled
bool
Whether embodied-listening posture (lean-in, stillness) engages in this state.
Listening Lean In
0–1
Lean-in fraction of the posture range while listening posture is engaged.
Posture Openness Bias
-1–1
Positive opens/lifts the chest; negative rounds/closes it.
Sagittal Lean Bias
-1–1
Positive leans toward the interlocutor; negative retracts.
Ambient Drift
0–1
How much the character sways on the spot in this state. 0 holds the character completely still.
Breath Rate Cpm
4–30
Breathing rate in cycles per minute for this state.
Breath Depth
0–1
Breathing depth relative to the profile's breath calibration.
Breath Irregularity
0–1
0 is a steady rhythm; 1 is held/uneven breaths.
Fidgets Enabled
bool
Whether idle micro-fidgets are eligible in this state.
Fidget Rate
0–1
Relative fidget rate while fidgets are enabled.
Policy Transition Seconds (default 0.4, range 0–20) sets how many seconds policy values blend when the dialogue state changes; 0 snaps.
Posture
Max Openness Degrees
14°
1–30°
Spine rotation a full ±1 openness bias maps to.
Max Lean Degrees
12°
1–30°
Spine rotation a full ±1 sagittal lean bias maps to.
Max Tension Degrees
8°
1–30°
Shoulder rotation a full ±1 shoulder tension bias maps to.
Posture Spring Sharpness
4
0.5–20
Posture spring settle speed — higher settles faster.
Posture Max Angular Speed
90°/s
10–720°/s
Hard angular speed clamp for the posture spring.
Posture Target Slew Seconds
1.5s
0.1–10s
Seconds over which the posture target slews toward a new state/emotion goal.
Posture Fade Seconds
0.6s
0.05–5s
Seconds over which the posture/breath master weight fades on disable or full-body suppression.
Max Lateral Shift Degrees
5°
1–15°
Spine rotation a full ±1 lateral weight-shift (fidget/thinking asymmetry) target maps to.
Stance & sway
Enable Weight Shifts
on
bool
Master toggle for the periodic pelvis weight-shift program.
Weight Shift Interval Seconds
20s
6–90s
Mean seconds between weight-shift cycles (state-scaled).
Weight Shift Interval Variance Seconds
8s
0–30s
Random variance applied to the weight-shift interval.
Weight Shift Transfer Seconds
2.2s
0.8–5s
Seconds over which a weight shift transfers to its new target.
Max Pelvis Offset Centimeters
3cm
0–6cm
Lateral weight-shift travel. Values above roughly 4cm need leg compensation to avoid foot slide.
Max Pelvis Obliquity Degrees
2.5°
0–6°
Pelvis obliquity (hip-hike) at a full ±1 weight-shift.
Max Pelvis Yaw Degrees
3°
0–8°
Pelvis yaw at a full ±1 weight-shift.
Enable Leg Compensation
on
bool
Pins the feet during weight shifts via internal two-bone leg IK. Auto-inactive when the leg chain does not resolve.
Enable Ambient Sway
on
bool
Master toggle for the continuous band-limited postural sway.
Max Sway Degrees
0.6°
0–2°
Spine rotation a full ±1 postural sway sample maps to.
Head gestures
Peak amplitudes for the scripted Nod/Shake/Tilt head-gesture programs (see Trigger gestures and reactions).
Head Gesture Nod Max Pitch Degrees
8°
1–15°
Peak pitch a full-intensity Nod reaches.
Head Gesture Shake Max Yaw Degrees
9°
1–15°
Peak yaw a full-intensity Shake reaches.
Head Gesture Tilt Max Roll Degrees
6°
1–15°
Peak roll a full-intensity Tilt reaches.
Head Gesture Refractory Seconds
0.6s
0–5s
Minimum seconds after a head gesture completes before the next one may start.
Head Gesture Refractory Variance Seconds
0.25s
0–2s
Random variance applied to the refractory window.
Gesticulation
Co-speech beat and semantic-cue tuning.
Beat Min Interval Seconds
1.2s
0.3–3s
Minimum seconds between fast-channel co-speech beats.
Beat Interval Variance Seconds
0.35s
0–2s
Random variance added to the beat minimum interval.
Beat Head Intensity
0.5
0–1
Scales the head-gesture amplitude a fast-channel beat requests.
Posture Pulse Amplitude
0.35
0–1
Scales how much the posture-pulse envelope adds on top of the continuous lean target on a beat.
Posture Pulse Attack Seconds
0.08s
0.02–0.2s
How fast an accent reaches its peak.
Posture Pulse Decay Seconds
0.35s
0.1–1s
Posture-pulse decay time back to the continuous lean target.
Energy To Intensity Gain
1
0–2
Multiplies a speech pulse's strength before it scales beat/posture-pulse amplitude.
Statistical Cadence Interval Seconds
2.5s
1–6s
Mean seconds between accents when no speech-energy provider is registered.
Statistical Cadence Variance Seconds
1s
0–3s
Random variance applied to the statistical cadence interval.
Upper Body Suppression Posture Weight
0.75
0–1
Posture weight fraction retained under UpperBody gesture suppression. Breathing stays at full weight regardless.
Semantic Cue Refractory Seconds
2.5s
0.5–10s
Minimum seconds between semantic gesture-cue emissions.
Max Shrug Degrees
4°
0–10°
Peak shoulder lift of the procedural one-shot shrug triggered by an Uncertain gesture cue.
Gesticulation: hands
Enable Hand Micro
on
bool
Whether idle wrist/finger micro-motion is applied between authored gestures.
Max Finger Curl Degrees
2.5°
0–6°
Peak finger-proximal curl of the idle hand micro-motion at full weight.
Max Wrist Micro Degrees
2°
0–5°
Peak wrist micro-motion of the idle hand micro-motion at full weight.
Enable Procedural Gesture Fallback
on
bool
Generate conservative procedural arm/hand gestures when no Body Animation performer accepts a semantic cue.
Procedural Gesture Amplitude
1
0.25–1.5
Amplitude multiplier for the procedural gesture fallback.
Listening & fidgets
Fidget Gap Seconds
3.5s
1–10s
Mean seconds between fidget weight-shift cycles at full Fidget Rate.
Fidget Ease Seconds
0.9s
0.2–3s
Ease-in/ease-out duration of a single fidget weight-shift.
Fidget Hold Seconds
2.2s
0.5–6s
Hold duration at the peak of a fidget weight-shift before easing back.
Listening Tilt Cadence Seconds
6s
2–15s
Mean seconds between listening tilt-hold head gestures while listening posture is engaged.
Listening Tilt Intensity
0.5
0–1
Intensity of the listening tilt-hold head gesture.
Breathing
Max Breath Chest Expansion Degrees
4.5°
0.2–6°
Chest/upper-chest expansion a full-depth inhale maps to.
Max Breath Shoulder Lift Degrees
2.2°
0.1–4°
Shoulder lift a full-depth inhale maps to.
Enable Breath Adaptive Layering
on
bool
Ducks procedural breathing against baked idle-clip breathing to prevent beat interference.
Breath Head Stabilization
0.35
0–1
How level the head stays against breathing chest motion.
Enable Catch Breath
on
bool
Allow a catch-breath motion when the character is interrupted.
Enable Sigh
on
bool
Allow a sigh-length breath motion when the conversation settles. Motion only — no audio.
Enable Inhale Before Speaking
on
bool
Draw a brief deeper, faster inhale as the character begins to speak.
Exertion Rate Boost
0.4
0–1.5
Additional breathing-rate multiplier at full locomotion exertion. Requires Body Animation's exertion signal; a no-op without it.
Exertion Depth Boost
0.5
0–1.5
Additional breathing-depth multiplier at full locomotion exertion. Requires Body Animation's exertion signal; a no-op without it.
Emotion
Enable Emotion Modulation
on
Bias posture, gesture, and breath by the character's current emotion. A no-op with no Emotion module on the character.
Emotion Modifiers
hand-tuned neutral, joy, sadness, anger, fear, surprise, disgust rows
Per-emotion-label Openness Bias / Lean Bias (-1–1), Shoulder Tension Bias (-1–1), Gesture Intensity Scale / Gesture Rate Scale / Breath Rate Scale / Breath Depth Scale (0–2) applied while that emotion is dominant.
Valence Arousal Fallback
on
For an emotion label with no row in Emotion Modifiers, derive a modifier from its valence and arousal instead of ignoring it.
Reactions
Enable Reactions
on
bool
Master toggle for one-shot bodily reactions — both autonomous emotion-spike triggers and scripted TriggerReaction calls.
Max Flinch Degrees
5°
0–12°
Spine/shoulder rotation a full-intensity SurpriseFlinch reaches.
Max Amusement Bounce Degrees
1.2°
0–4°
Chest rotation a full-intensity AmusementBounce reaches.
Idle presence
Enable Idle Macro Cycles
on
Slowly drift breath depth, sway amplitude, and fidget cadence together over several minutes, so a long idle never settles into a visibly repeating baseline.
Camera-distance LOD
Enable Camera Distance Lod
on
Scale sway and idle hand motion by distance from the main camera: slightly larger far away, slightly subtler in an extreme close-up, neutral at a normal conversational distance. Never affects breathing, posture, or gestures.
Diagnostics
Trace Verbosity
Off
Off / State / Detail / Firehose
Diagnostics verbosity for this character's body language trace, logged under LogCategory.BodyLanguage.
Next steps
Tune expressivenessBody language scripting referenceLast updated
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