Core concepts
Find explanations for how the Convai Unity SDK works at runtime — connections, sessions, embodiment, dialogue state, and event-driven responses.
The Core Concepts section explains the systems that run beneath every Convai character in your scene — the runtime layers that manage connections, the session state machine that governs each character's lifecycle, the per-character embodiment layer that drives modules like Gaze and Emotion, the turn-taking system that controls who speaks and when, and the event components that let your scene react to what happens at runtime.
Start with Runtime architecture if you are new to the SDK internals. Read the other pages when you need to configure a specific system or understand why the SDK behaves a certain way.
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