Platform support matrix

Reference for Convai Unity SDK platform support, including feature availability across Windows, macOS, Android, iOS, Meta Quest, and WebGL.

The Convai Unity SDK runs on all major Unity deployment targets. Feature availability varies by platform — use the matrix below to confirm support before building for a specific target.

Feature × platform matrix

Feature
Windows / macOS / Linux
Android
iOS
Meta Quest
WebGL

Voice conversation

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Microphone capture

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full — HTTPS + user gesture required

Remote audio playback

✅ Unity AudioSource

✅ Unity AudioSource

✅ Unity AudioSource

✅ Unity AudioSource

⚠️ Browser-routed

Lip sync

✅ Full

✅ Full

✅ Full

✅ Full

⚠️ Known timing drift

Spatial audio

✅ Full

✅ Full

✅ Full

✅ Full

❌ Not supported

Actions

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Emotion

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Long-Term Memory

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Narrative Design

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Dynamic Context

✅ Full

✅ Full

✅ Full

✅ Full

✅ Full

Vision — Camera

✅ Full

✅ Full

✅ Full

✅ Full

⚠️ Canvas capture

Vision — Webcam

✅ Full

⚠️ Runtime permission required

⚠️ NSCameraUsageDescription required

❌ Not applicable

❌ Not supported

Vision — Quest passthrough

❌ Not supported

❌ Not supported

❌ Not supported

✅ Full

❌ Not supported

Platform-specific requirements

WebGL is fully supported with the following constraints imposed by browser security policies:

  • Microphone capture requires HTTPS or localhost. HTTP deployments cannot access the microphone. Call ConvaiManager.EnableAudioAndStartListening() from a user gesture (button click) — do not start audio automatically on scene load.

  • Remote audio playback is routed through the browser's audio system, not Unity's AudioSource. Volume and spatialization controls on AudioSource components have no effect on WebGL.

  • Vision — Camera uses browser canvas capture (CameraVisionFrameSource is supported).

  • Vision — Webcam (WebcamVisionFrameSource) is not supported on WebGL — AsyncGPUReadback is unavailable in the browser runtime. Use CameraVisionFrameSource to stream the game canvas instead.

  • Spatial audio is not supported on WebGL.

Always validate WebGL builds in the actual hosting environment, especially if the build is embedded in an iframe. Add allow="microphone" to the iframe tag if you embed the build in a page you control.

For detailed WebGL setup, browser compatibility, and deployment steps, see the WebGL platform guide.

WebGL

Next steps

With platform constraints confirmed, review the network requirements for real-time SDK operation.

Network and API requirements

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